September 29, 2009

Walkthrough: Nancy Drew: Resorting To Danger




notes:

In each area, Nancy has to find the important objects, and pair relevant objects to achieve her goals.

Objects that can be interacted with sparkle when the cursor is over them.

To pair two objects they have to be clicked one after the other.

Nancy asks questions when an object is clicked that hint at what its partner might be.

Objects may be paired into one, and then the new object may need a partner object, and so on.

Objects that are no longer needed disappear from the screen.

There are action buttons at the bottom of the screen: Press, Pull, Turn, Scratch, Lift, Shake, etc.

Some objects in the game, such as doors and drawers, need to be ‘used’ via these buttons.

Nancy usually specifies the verb / action to be used in her commentary.

The bottom panel also has the inventory – which stores useful objects throughout the game.

Objects that can be added to the inventory sparkle with a ‘briefcase’ icon.

Objects on the screen can be paired with objects from the inventory.

Objects which can be viewed from close-up sparkle with an ‘eye’ icon.

Nancy’s immediate overall goal is also listed in the bottom panel.

Clicking on the goal gives more details about it.

Beside the goal is a number indicating the remaining hidden objects.

This number flashes when objects are added to the search list.

Clicking this number also reveals the location of items, using gathered hints.

Nancy earns hints as she completes chapters.

Once a goal is completed, it is stamped 'DONE’ and a new goal is added.

The game involves a points system, which leads to Nancy’s Detective Ranking – if she makes the top level, Ultimate Private Eye, then the player can see the ‘Special Credits’.

During conversations, Nancy can choose her options – getting the answer right on the first try has 100 point bonus.

A conversation can be paused by clicking the ‘Menu’ button at the bottom right of the screen.

Some conversations can be ‘skipped’ as well.

Conversations vary depending on the way the game is played, and may not match mine.

Cassidy gives Nancy a map of the resort that she uses to move around.

Nancy’s current location is shown in blue. She can click on another location to go there.

The arcade puzzles have detailed tutorials and also a Help button.

A number of the puzzles are randomly generated.

A journal in the bottom panel lists the chapters and objectives.

There are six different possible endings to the game.

For more detailed instructions and hints on gameplay, get the official Strategy Guide.


walkthrough

Chapter 1: Introduction

The flowers go into the vase on the top shelf to the right of the screen.

The papers go into the yellow folder on the reception table.

The folder has to be stored somewhere.

Click the lowest drawer of the cabinet to the right of the screen.

It has to be pulled open – click the drawer and click the Pull button at the bottom of the screen.

Put the folder in the drawer.

Click the letter opener on the table – it sparkles with a briefcase icon which means it’s added to the inventory at the bottom of the screen, to be used later.

Click the envelope beside the fishbowl on the table next to the red sofa.

Click the letter opener in the inventory.

It contains the list of employees at the Centre.

End of tutorial.

New Goal: Finish Cassidy’s task list and snoop a little.


Click the task list next to the towels on the reception desk.

Click on the task list in the inventory to read it. Nancy has to:

1. Restock the shelves with product and remove the boxes
2. Clean the lights above the front desk
3. Clean the harmonica display with the glass cleaner

Click here for the locations of ALL items to finish the tasks.

Click the empty space on the second shelf from top. It needs shampoo.

Click Box 1 – the bigger box on the floor near the reception desk.

It has shampoo bottles.

Place the shampoo on the shelf.

Click on the empty space on the second shelf from bottom. It needs nail polish.

Click on Box 2 – the smaller box next to Box 1.

It has nail polish bottles.

Place the nail polish on the shelf.

Click the white lights hanging above the reception desk. They are dirty.

Click the pink feather duster in front of the reception desk.

Click the harmonica case in front of the red sofa at bottom left.

Click the blue glass cleaner bottle on the reception desk.

Cassidy’s tasks complete.

Click the harmonica for a close-up. The case has to be lifted.

Click the case and the lift button in the bottom panel.

The top of the harmonica is screwed tight – Nancy needs a screwdriver.

Click the top, extreme-right drawer of the reception table – above the green recycle sign.

It needs a good tug: click the pull button on the bottom panel.

Click the open drawer – a screwdriver!

Click the harmonica.

Click here for the solution.

Click the note: it’s a letter from a Hippocrates Bell, who was born in 1885 and presumed by his doctor parents to be a future doctor, hence his name. But that didn’t turn out as planned – he was more an inventor / architect. Click the note to read the second page – it talks about the projects in the pillars.

Goal accomplished. Chapter over.


Chapter 2: The Job


Talk to Nick Bleski, the high-strung on-site Manager.

The answer to Nick’s question (why Nancy was there) is ‘to investigate the bombings’.

The answer to Nick’s question (you just got here in time) is ‘to go out there and fold the towels’.

Turns out, ‘fold the towels’ is code for ‘oops, another bomb!’

Talk to Cassidy. Click the map of the resort. Below it is a map of the Garden Maze.

Take the note from Cassidy: ‘This could be a STICKY situation’.

Mini-game: The Sticky Note – Part I

Solution:
This is a swap game. Click on two pieces to swap them so they form complete letters. Letters can be swapped vertically or horizontally or diagonally, as the tutorial shows. A tile may be swapped only with another right next to it in ANY direction, and needs to form a COMPLETE LETTER. Each letter – in this case S, E, V, I and N, have to be found a certain number of times till their gauges fill up. Clicking ‘Hint’ (the bulb on the left of the screen) will light one tile that can be matched with another. If there are no matches possible, use the ‘Scramble’ button at top left to reset the board. Keep matching letters till all gauges are filled. This puzzle has multiple and variable solutions.

Click here to view the puzzle screen with sample movements.

Mini-game: The Sticky Note – Part II

Solution:
Unscramble the word by clicking on two alphabets to swap them. Hint: ‘I hang out in the tropics’. Unscramble ‘SVNIE’ to get ‘VINES’.

Click here for the solution.

Since the note mentions ‘Tropics’ and ‘Vines’, click on the Jungle Room in the map, on the third floor of the resort.

Chapter over.


Chapter 3: Grumble In The Jungle


The answer to Mrs. Montague’s question (who’s there?) is ‘general assistant’.

New Goal: Take care of Mrs. Montague.

Click here for the locations of ALL items that are part of this goal.

Mrs. Montague wants Nancy to scratch her nose.

Click the scratch button, then click Mrs. Montague’s head.

Nancy has to fix the hot water system.

Click the square panel on the side of the bathtub.

Press the button.

Click the temperature control.

Turn the knob to increase the temperature.

Nancy now has to find the dying plant and revive it.

The dying plant is not very obvious – it’s on the right of the red flowers at the right of the screen.

Click watering can on the right of the trolley with the towels.

The watering can is empty.

Click the watering can and then the waterfall in the middle of the bathtub.

Click the dying plant and the full watering can.

Nancy has to locate the Tinsel Town Tattler and read Lydia’s column.

Click the small yellow table between the two yellow deck chairs.

Pull the drawer.

Click the drawer to read the Tinsel Town Tattler – actress Jasmine Ivy has apparently gotten some plastic surgery done at Redondo recently.

Nancy has to brew some anti-ageing tea.

Click the white sheet on the tea trolley at the middle bottom of the screen – tea making instructions.

Click the instructions in the inventory to view them:

1. Dried, hand-crumbled leaves in the refrigerator
2. Leaves in the strainer BEFORE putting in water
3. Strainer to be placed in suitable teapot
4. Tea to be put in cup and served immediately

Click the green refrigerator to the immediate right of the empty bathtub.

Pull the refrigerator open.

Click the tea box.

Click the strainer, to the left of the big teapot.

The tea is in the strainer.

Click the strainer and the teapot.

Click the teapot and the water dispenser to the left of the bathtub.

Click the teapot with the brewed tea and the cup in front of the teapot.

Click the cup and Mrs. Montague’s head to give her the tea.

Goal accomplished.

New Goal: Where is that bomb?


Move the bomb detector across the screen till its meter (empty line beside the bomb icon) is full.

Click on the shower head above the refrigerator to the right of the tub.

Nancy finds a green box.

Click here for the solution.

Click the knob twice to open the green box – it reveals the Emergency Override Panel.

Click anywhere inside the Panel to start the override process.

Mini-game: Override Bomb 1

Solution:
This is a pipe game. To override the bomb, the path from left to right has to be connected within 60 seconds. The tutorial has a practice level to learn the gameplay. Any two pieces of the grid can be swapped by clicking them one after the other. While this game isn’t difficult, the rapidly flashing milliseconds on the clock are really stressful :) This game may have multiple solutions.

Click here for my solution.

Goal accomplished.

The answer to Nancy’s question (when Mrs. Montague says Mr. Mingles might swallow the hair) is ‘a dog’.

Use the map to go to the Salon.

Chapter Over.


Chapter 4: Hair Of The Dog

New Goal: Where is Mr. Mingles?


Mr. Mingles is barking from somewhere inside the walls.

Click here for the locations of ALL items required to find Mr. Mingles.

Click the pink panel on the right of the star mosaic on the back wall.

It says: ‘March 5, 1925... The pillar is the key.

Click the design on the pillar to the left of the doorknob of the salon’s door.

Mini-Game: Match The Pairs

Solution:
This is a match-two game. Click to match two related items: rope-knot, cloud-water drop, tree-leaf, bird-feather and constellation-star.

Click here for the solution.

A panel opens. Click to add the note to the inventory.

Apparently the pink panel is a dumbwaiter to the dining room.

To unlock the security system for the dumbwaiter, the stained glass windows lining the ceiling need to be lit:

1. The drain will provide a key
2. The pantry shelf needs exactly 15 oz
3. Tug on Blue, Yellow, Purple, Orange
4. Un-riddle the pillars

Click the doorknob. There’s something stuck in it.

Pick the tweezers from beside the nail polish on the table at bottom left.

A blue jewel is added to the inventory. The doorknob is free.

Pull the doorknob. It leads to the store.

Click here for the locations of ALL items required to light the panels.

Click the drain in the store. The cover needs to be lifted.

Lift the drain cover. Click the key. What does it open?

Click the store shelf towards the top right of the screen.

Mini-Game: Load The Shelf

Solution:
This is a weights game. Bottles have to be moved from bottom shelf to top shelf till the top shelf has 15 oz as per HB’s note. A bit of math is added by keeping the bottles partially full. All bottles EXCEPT the orange Ocean Fresh (extreme right) and the tall blue 9 oz (third from right) have to be moved up to the top shelf.

Click here for the solution.

A mosaic window lining the ceiling gets lit.

Click on the pink cabinet immediately below the mosaic. It needs a key.

Click the key in the drain and then the cabinet.

The cabinet opens, revealing a lever. Flip the lever.

A mosaic window lining the ceiling gets lit.

Look at the chandelier hanging from the ceiling – it has 5 strings but 4 jewels: purple, green, yellow and orange. So the blue jewel is missing!

Click the blue jewel in the inventory and the empty chandelier string.

Click the jewels in the order told by HB: Blue, Yellow, Purple, Orange

A mosaic window lining the ceiling gets lit.

Click the star mosaic on the back wall of the salon.

It’s missing three pieces (tiles).

Click the pillar immediately to the right of the dumbwaiter panel.

Mini-Game: Unriddle The Pillars - 1

Solution:
There are 4 riddles, and 4 images. The images have to be clicked in the right order:

1. Is red with passion but doesn’t bleed: Rose
2. A sweet bouquet hides stones within: Cherries
3. Can be broken, but won’t shatter: Heart
4. Has a stem, but never grows: Wine Glass

Click here for the solution.

A shelf is exposed, containing a tile.

Click the tile and the top left slot of the star mosaic.

A mosaic window lining the ceiling gets lit.

Click the pillar in front of the head of the blond woman, to the right of the dumbwaiter.

Mini-Game: Unriddle The Pillars - 2

Solution:
There are 3 riddles, and 3 images. The images have to be clicked in the right order:

1. Has keys but opens no locks: Piano
2. Has teeth but cannot chew: Key
3. Can run but has no legs: Clock

Click here for the solution.

A shelf is exposed, containing a tile.

Click the tile and the middle slot of the star mosaic.

A mosaic window lining the ceiling gets lit.

Click the pillar behind the basin in front of the blond woman.

Mini-Game: Unriddle The Pillars - 3

Solution:
There are 2 riddles, and 2 images. The images have to be clicked in the right order:

1. Mice would not care for this dusty fare: Moon
2. Is sometimes blue, and tasty too: Cheese

Click here for the solution.

A shelf is exposed, containing a tile.

Click the tile and the bottom right slot of the star mosaic.

A mosaic window lining the ceiling gets lit.

The dumbwaiter opens – there’s Mr. Mingle!

The answer to Mrs. Montague’s comment (about the green goo) is ‘shower head’.

The answer to Mrs. Montague’s comment (about Helfdan) is ‘biochemist’.

Goal accomplished. Chapter over.


Chapter 5: On A Molecular Level

New Goal: Find Helfdan, the biochemist.


Click the laboratory, which appears on the map, below the Ivory Room.

Dr. Helfdan wants Nancy to make some solutions.

Mini-game: Solving The Solutions

Solution:
This is a match-three game. As shown in the tutorial, the goal is to form the types of molecules shown on the right of the screen. The structure of the molecule appears in bold red circles on the left side. Each molecule has three smaller parts – slices – in different colours. The molecules have to be clicked to rotate so that three same coloured slices are placed next to each other within a red circle, making a complete molecule, which is then added to the outline on the right. Right-clicking rotates the molecules clockwise, left-clicking anti-clockwise. If the molecules in the red circles have no common colours, build molecules below the circles to ‘drop’ more molecules from the top of the screen. This game has multiple and variable solutions.

Click here to view the puzzle screen with sample movements.

The answer to Dr. Helfdan’s question (is it your hair) is ‘explode’.

Goal accomplished.

New Goal: Decode the note.


Take the note that Cassidy places on this desk.

Mini-game: The Sweet Note – Part I

Solution:
This is another note game, to be played as usual. Only, we have some blank tiles this time around, which cannot make matches themselves but can be swapped with tiles that do make matches. And Nancy can now get power-ups – Hints and Scrambles – by matching tiles containing those icons. As usual, the game has multiple and variable solutions. Of course, not using any power-ups gives a bonus.

Click here to view the puzzle screen with sample movements.

Mini-game: The Sweet Note – Part II

Solution:
Unscramble the word. Hint: ‘I’m the common link between a polar bear and coconut meat’. Unscramble ‘HETWI’ to get ‘WHITE’.

Click here for the solution.

So which part of the resort is white? The Ivory Room, of course!

Goal accomplished. Chapter over.


Chapter 6: Jasmine DANGER!

New Goal: Complete the facials.


Mini-game: Facing The Facials

Solution:
The customer has to look like the image on the left. First click on the tube the colour of the eyes and/or nose and/or mouth. Then put the kiwi slices on the eyes and/or the orange on the mouth and/or the leaf on the nose to cover them. Nancy can also use the white masks to cover parts of the face. The mask goes OVER the fruits / leaf. Then apply the tube the colour of the face. Remove the fruit slices and leaf. A soap bar allows Nancy to reset if she makes a mistake. Facial 1 is a tutorial demo. These puzzles have multiple solutions.

Click for facial 2 / facial 3 / facial 4 / facial 5.

Goal accomplished.

New Goal: Find the bomb.


The note says: ‘Jasmine... I will not be ignored.’

The bomb is in the sensory deprivation unit / pod, the blue contraption.

Click here for the solution.

Goal accomplished.

New Goal: Get the pod open.


Click here for the locations of ALL items required to open the pod.

Click on the blue square panel on the pod.

The instructions for the sanitation cycle for the Krolmeister SensAway Pod:

1. Drain pod
2. Refill pod (hose to be attached to pod first)
3. Refill salt reservoir
4. Turn on UV cycle (replace bulb first)

Click the yellow valve just below the blue instruction panel.

Turn it. The water drains.

Click the top white cabinet on the left of the potted plant / water screen.

Pull it open. The hose is inside.

Click the hose, then the outlet of the sink on the right side counter.

Click the hose, then the inlet of the pod, towards its front.

Click the faucet of the sink. Turn it. The pod is refilled.

Click the button just to the left of the potted plant to reveal the aquarium control panel.

Click the big bag of pool salt, the white packet.

Click the salt reservoir, the tray at the foot of the pod. The salt is refilled.

Click the pink UV bulb, in the aquarium panel above the bag of salt.

Turn it. The bulb is added to the inventory.

Click the bulb, then the UV lamp slot at the rear of the pod.

Now for the bomb.

Click the knob twice to open the green box – it reveals the Emergency Override Panel.

Click anywhere inside the Panel to start the override process.

Mini-game: Override Bomb 2

Solution:
This time with a twist – some green panels that cannot be moved! And only 50 seconds!!!

Click here for the solution.

Whew.

The answer to Nancy’s comment (about the note) is ‘threatening’.

Goal accomplished.

New Goal: Where could the hissing be?


Click on the Guest Suite on the map, now labelled as Jasmine’s Room.

Goal accomplished. Chapter over.


Chapter 7: Jasmine Help

New Goal: Find what is hissing.


Click here for the locations of ALL items required to find what is hissing.

Click the square yellow panel on the pillar to the right of the bed, beside the large door.

Mini-game: Disc Duel

Solution:
This is a word association game. The discs have to go in their proper places, indicated by numbers which link to the words on the discs, such as decade = 10 years. The combos, clockwise are:

1 horn of a unicorn, 5 points of a star, 7 wonders of the world, 2 faces of Gemini, 8 arms of an octopus, 10 years of a decade, 4 leaves of a clover and 0 degrees i.e. freezing temperature.

Click here for the solution.

A shelf opens above the panel. Click the shelf.

Press the button.

Jasmine’s cellphone was stuck in the valve, causing the hiss.

Click the cellphone. It is added to the inventory.

Goal accomplished.

New Goal: Snoop around.


Click the painting in the hallway, on the right of the pink bathrobe.

Pull the painting to reveal a safe.

Nancy needs the combination to the safe.

Click the laptop on the table on the right of the room.

Nancy needs the password.

Click the cellphone in the inventory. It has both the computer password and safe combination.

Click the cellphone and the laptop.

There’s an email from Jasmine’s Mom – Jasmine is Eda Brook’s sister (though Eda is not known yet).

Click the cellphone and the safe.

Click the yellow envelope inside the safe.

Jasmine has been collecting the bomber’s notes.

Goal accomplished. Chapter over.


Chapter 8: Suspects


The answer to Nick’s question (are you getting anywhere) is ‘has been getting threats’.

The answer to Nick’s question (what about Mrs. Montague) is ‘keep her from getting covered with goo’.

The answer to Nancy’s comment (about the bomb in the jungle room) is ‘was a dud’.

New Goal: Where to go next?

Click the laboratory, Helfdan’s workplace, on the map.

Goal accomplished. Chapter over.


Chapter 9: Cosmetological Caper

New Goal: What is Helfdan hiding?


Click here for the locations of ALL items required for the first part of this chapter.

Click the green lunchbox on the shelf above the microwave and refrigerator in the middle of the room.

It is locked with a code and has the photo of a monkey.

Click the monkey in the glass cage at the left of the room.

His name is Bean. The lunchbox is open. Click the lunchbox.

There’s a note from Helfdan’s Mom: seems he is unhappy with the lack of respect he gets at the Centre.

Click the note to read the second page: ‘The test tubes must be put in their places, then the fourth one is the key’.

Click the stand with the coloured test tubes on the desk.

Mini-game: Test Of The Tubes

Solution:
The test tube stand has 6 colours marked: pale yellow, purple, pink, green, dark blue and orange. Each test tube has two colours in it. Nancy has to decide which tube belongs to which slot by decoding what colour will be formed by mixing the two colours in each tube. The final order is, from left to right:

(Yellow + White), (Red + Blue), (Red + White), (Yellow + Blue), (Blue + Black), (Red + Yellow)

Take the key from the third bottle from right, i.e. the green (Yellow + Blue) bottle.

Click here for the solution.

Click the bottom right drawer of the desk. It’s locked.

Click the key – it cannot be used because it’s stuck in jelly.

Click the Bunsen burner at the left corner of the desk.

It’s not connected to the gas.

Click the yellow hose lying on the crates beside the desk: the gas pipe.

Click the Bunsen burner to connect the hose.

Click the test tube stand to take the test tube with the key.

Click the Bunsen flame. The jelly melts and the key is free.

Click the key in the inventory. Click the locked drawer.

Click the open drawer.

Click the note added to the inventory.

Click here for the locations of ALL items required to make Compound X.

Instructions to create Compound X: To a flask of red fluid, add:

1. 5 oz grey powder
2. 500 ml blue fluid
3. 1000 ml purple fluid
4. Pour everything into petri dish to solidify

Click the conical flask on the trolley in the middle of the room.

Click the faucet of the red liquid dispenser at the right of the room.

The faucet is broken – it has no valve.

Click the white jacket hanging at the back of the room, left of the ladder.

Shake the jacket. The valve is in the pocket.

Click the valve. Click the faucet of the red liquid dispenser.

It’s fixed. Click the faucet. Click the conical flask.

The flask has red liquid.

Click the dish with grey powder in the middle of the desk, on the right of the Bunsen burner.

Click the weighing scale, on the right of the powder.

Click the 5 oz of powder on the weighing scale.

Click the conical flask. The liquid changes colour.

Click the 500 ml cylinder, on the left edge of the desk

Click the faucet of the blue fluid dispenser.

Click the cylinder with 500 ml blue fluid.

Click the conical flask.

Click the 1000 ml cylinder, on the right of the notepad.

Click the faucet of the purple fluid dispenser.

Click the cylinder with 1000 ml purple fluid.

Click the conical flask.

The contents are ready. Click the conical flask.

Click the petri dish, near the front of the trolley with the flask.

Mini-game: Solving The Solutions – Part 2

Solution:
Another round of match-3 with molecules. Play the same way as before. As usual, this game as multiple solutions, hence no screenshot!

Goal accomplished. Chapter over.


Chapter 10: Belly Of The Beast

New Goal: Find Mr. Mingles... again.


Click the newly added Furnace Room on the map.

Mini-game: Catch The Rats

Solution:
This is a mouse-controlled rat trap. Hmm. It’s also a bonus round. Nancy has to catch as many rats as she can before time runs out and return them to the large glass cage. Click on a rat to catch it, keep the mouse pressed to keep holding the rat and drop it in the cage. Being a game of skill, I performed woefully, managing to catch only 5 or 6 rats.

Now, to find Mr. Mingles.

Click the green basket behind the sofa, in front of the rat cage – Mr. Mingles! And, uh... Joanna.

Click here for the solution.

The answer to Nancy’s question (and you are) is ‘janitor’.

The answer to Nancy’s question (since you’re invisible) is ‘construction accidents’.

Goal accomplished.

New Goal: Decode the note.


Take the note that Cassidy places on this desk.

Mini-game: The Buggy Note – Part I

Solution:
This is another note game, to be played as usual. More twists this time – there are new WARP tiles, marked with a plane, which can be swapped with ANY tile, not just adjacent ones, to make a match, and the LOCKED tiles, which cannot be swapped with other tiles, but can be removed by moving other tiles around it to make a combo with it.

Click here to view the puzzle screen with sample movements.

Mini-game: The Buggy Note – Part II

Solution:
Unscramble the word. Hint: ‘I’m a pair yet one object’. Unscramble ‘ROSCISSS’ to get ‘SCISSORS’.

Click here for the solution.

So which part of the resort involves scissors? The Salon, of course!

Goal accomplished. Chapter over.


Chapter 11: Salon Horror


Mini-game: Catch The Cockroaches

Solution:
Oh, man...! Another bonus round, like the rat-catcher... just eekier. Nancy has to catch as many cockroaches as she can before time runs out and return them to the yellow biohazard container. Click on a cockroach to catch it, keep the mouse pressed to keep it and drop it in the container. I did better this time, managing to catch a whopping 15!

Goal accomplished. Chapter over.


Chapter 12: Nicking Off The Top

New Goal: Snoop around Nick’s room.


Click here for the locations of ALL items required for this chapter.

Click the yellow note on Nick’s desk. The list says:

1. Find those eyeballs.
2. Shred the documents in the locked cabinet.

Look at the painting of the head on the right of the cabinet.

It has an eyeball. Click the eyeball.

Click the head with the hat in the top middle of the cabinet. It fits!

Click the top right corner of the carpet.

There’s another eyeball. Click the eyeball.

Click the head with the hat again. Now both eyes are in place.

Take the note set out on the head’s tongue.

The first page of the note shows a series of 5 vertical drawers, to be opened via the Fastest Animal game.

Click the note to see its second page. It shows a set of 9 square drawers, to be opened via the Rows & Columns game.

Click the set of 4 vertical drawers with handles, the third shelf from the top on the right side of the large cabinet.

Mini-game: The Fastest Animal

Solution:
This is a logical puzzle. The cabinet has 5 panels, starting with 1) RAT, 2) DOG, 3) CAT, 4) HARE and 5) FROG. The animals have to be placed in order of the fastest to the slowest, using the clues:

a. Frog was the runner up
b. Cat napped after crossing the finish line
c. Dog was on the hare’s tail the whole time
d. Hare wasn’t first but beat the rat
e. When the rat finished, the cat was waiting for him

So, pick up the animal photos and place them in this order: 1) CAT, 2) FROG, 3) HARE, 4) DOG, 5) RAT

Click here for the solution.

Click the set of 9 square drawers, diagonally to the top left of the fastest animal drawers.

Mini-game: Rows & Columns

Solution:
This is a logical puzzle. Click two images to swap them. Each row and column MUST have:
1. 1 planetary symbol
2. 1 animal
3. 1 fruit
4. 3 different colours

First set 1 symbol, 1 fruit and 1 animal in each row. Then check the columns. Then the colours. This game has multiple solutions.

Click here for my solution.

A drawer opens at the foot of the cabinet. Click the white sheet inside.

Goal accomplished. Chapter over.


Chapter 13: Furnace Room

New Goal: Where to go next?


Click on the Furnace Room on the map to investigate Joanna.

Goal accomplished.

New Goal: Find the bomb!


Slide the bomb detector across the screen.

The bomb is inside the furnace in the middle of the room.

Click here for the solution.

Nancy needs to turn off the furnace.

Click here for the locations of ALL items required to turn off the furnace.

Click the control box at the bottom left of the furnace.

Lift the box open. It needs a crank.

Click the crank at the top right of the screen, above the colourful ribbons. It’s too high.

Click the long-handled broom leaning against the extreme right of the screen, beside the cartons.

Click the crank when it falls on the sofa. Click the crank box.

Turn the crank in the box. The furnace is off.

Click the furnace door. Pull it open.

Now for the bomb.

Click the knob twice to open the green box – it reveals the Emergency Override Panel.

Click the piece of paper to take it.

Click anywhere inside the Panel to start the override process.

Mini-game: Override Bomb 3

Solution:
Back to 60 seconds. Business as usual... and this was tricky. Took me three attempts.

Click here for the solution.

Goal accomplished.

New Goal: What is Joanna hiding?


Click here for the locations of ALL items required to unlock the trunk.

Click the trunk in the middle of the room: it’s locked, and needs two keys.

Click the drain in the middle of the room.

Lift the drain cover. Click the crucible. It holds metals to be melted at low temperatures.

The crucible is added to the inventory.

Click the recliner handle on the right side of the recliner.

Turn the handle. It reveals a key mould.

Click the red book on the shelf behind the lamp near the rat cage.

There is a can of rat food behind it.

Click the triangular roof of the rat cage.

One of the pipes has a metal ingot inside.

Click the rat food. Click the rat cage.

Voila! Click the ingot on the floor. Click the crucible in the inventory.

The ingot is ready to be melted. Click the crucible + ingot.

Click the kiln, the open fire on the left side of the screen.

The ingot is melted. Click the ingot, then the key mould near the recliner.

Click the key mould with the newly-set key beside the drain. Too hot!

Click a towel from the stack above the rat cage. Click the mould.

The key is added to the inventory. But it’s still too hot.

Click the yellow bucket of mop water in front of the kiln. Click the key.

Now the key is cool enough to use.

Click the key. Click the right lock of the trunk to unlock it.

The left side is still locked.

Click the dustbin at the extreme left of the screen. Click the broken screwdriver.

Click the loose red handle protruding from the yellow mop bucket.

The improvised screwdriver is added to the inventory. Click it.

Click the screw with a musical sign just above the furnace door.

Click the second key from the floor beside the drain.

Click the left lock of the trunk. The trunk is open!

Click the open trunk.

Hmm, what’s here? A creepy ‘anti-shrine’ to Jasmine.

Click on the orange text on the left-side article: ‘Who is this guy?

Goal accomplished.

New Goal: Where to go next?


Nancy wants to check on Jasmine so click on Guest Suite in the map.

Goal accomplished. Chapter over.


Chapter 14: Ivy’s League

New Goal: Any more interesting emails?


Click the yellow notepad on the desk with the laptop. It has Jasmine’s to-do list:

1. Find phone
2. Get more business cards
3. Detox appointment at 2:30

Click the laptop: Jasmine has changed her password!

Nancy needs to find Jasmine’s cellphone again.

Click here for the locations of ALL items required to unlock Jasmine’s laptop.

Click the Tattler tabloid on the coffee table.

Click the small scrap of paper on the top left of right side page.

It’s a piece of Jasmine’s business card.

Nancy needs to find 8 pieces of the business card to get Jasmine’s number and call the cellphone. The other 7 pieces are located as below:

1. Wedged between the sofa cushions
2. Under the laptop table
3. Under the bed, towards the middle of the right side of the bed
4. In the fruit bowl, towards the top left
5. Inside the drawer of the coffee table (Pull open the drawer)
6 and 7 are inside the bathroom (Pull open the frosted doors)
6. Shake the massage table – click the piece of paper
7. Lift the drain cover – Nancy cannot retrieve the piece of paper. Use the tongs hanging from the top shelf of the pantry to remove the paper

Click Jasmine’s suitcase, beside the pink bathrobe.

Click the tape dispenser. Click the torn card pieces in the inventory.

Mini-game: Assemble The Visiting Card

Solution:
This is a simple jigsaw. Drag the pieces to put them in the square. Start with the corners and work in. Even once complete, I could not exit this game without clicking ‘BACK’.

Click here for the solution.

Click the card in the inventory. Click the telephone on the left wall beside the bathroom door.

The cellphone is ringing.

Roll the mouse over the screen till Nancy finds where the ring is coming from.

The cellphone is in the TV cabinet, the box at the foot of the bed.

Nancy needs the remote to open the TV cabinet.

Pull open the balcony doors to the left of the screen.

Click the remote control on the patio table. It is dead.

Click Jasmine’s suitcase beside the pink bathrobe.

Click the extra batteries. Click the remote control.

It’s alive! Press the power button.

The TV is out. Click the top right corner of the TV – the cellphone!

Click the cellphone in the inventory. Click the laptop.

Jasmine’s agent Simone Mueller is actually excited about the threatening letters as it boosts public curiosity about Jasmine.

The answer to Nancy’s comment (about Joanna’s collection) is ‘rats’.

The answer to Nancy’s comment (about recent news) is ‘underwent plastic surgery’.

The answer to Nancy’s question (about Eda Brooks) is ‘your sister’.

Goal accomplished. Chapter over.


Chapter 15: Missing Cassidy Jones

New Goal: Man the phones.


Cassidy is gone and Nancy needs to manage the phones. Incoming calls flash on the left. Click once to answer. Then match the location request with the actual room. Nancy can drop 5 calls before she is scolded by Nick. Some common redirects:

Fans, groupies of Jasmine, octopus maintenance: Guest Suite
Lab, research, Helfdan: Laboratory
Mud baths: Jungle Room
Talk to the Manager, bill-related issues, general complaints: Manager’s Office
Hair, nail issues: Salon
High-tech therapies, laser treatments: Ivory Room
Meditative therapies, new-age treatments: Zen Zone
Liposuction, waste: Waste Room
Boilers, furnace, maintenance: Furnace Room

Click here for a game screenshot.

Goal accomplished.

New Goal: Snoop around.


Click here for the locations of ALL items required to snoop on Cassidy.

Click the magazine on the side table beside the red sofa. Its bottom corner is torn, matching the piece found in the furnace room bomb.

The piece may be in the recycle bin, the rightmost drawer or Cassidy’s desk, with the green sign.

The bin is locked. Click Cassidy’s note on the counter of the desk.

Mr. Mingles has run off with the keys.

Click the left drawer below the cosmetics shelves. Pull it open.

It contains the fountain controls.

Click the controls. Press the yellow button.

The fountain is off. Nancy needs to move the stones from the fountain.

Click the pencil holder on Cassidy’s desk, on the right of the monitor.

Nancy needs to keep the pencils somewhere.

Click the drawer on the left of the recycle bin. It’s empty.

Click the pencil holder to put the pencils in the drawer.

Click the empty pencil holder scoop. Click the stones.

The fountain pump is exposed. The keys are in it.

Nancy needs something to pull the keys out.

Click the harp at the back of the room. It has a loose wire.

Click the paper clip on Cassidy’s desk, on the right of the monitor.

Nancy now has a fish-hook. Click the fish-hook.

Click the keys in the fountain pump. Gotcha!

Click the keys in the inventory. Click the recycle bin.

The magazine belongs to Cassidy!

The answer to Nancy’s question (about the bomb) is ‘a piece of your magazine wedged in the last bomb’.

The answer to Nancy’s question (on magazine subscription) is ‘practically declares war on the wealthy’.

Goal accomplished. Chapter over.


Chapter 16: Little Blue Doggie


Mini-game: Catch Mr. Mingles

Solution:
Roll the mouse over the bubbles to burst them and expose Mr. Mingles, then click on the dog to catch it. Mr. Mingles bites, so it may take a couple of attempts to catch him.

Click here for a game screenshot.

The answer to Nancy’s comment (about the blue bubbles) is ‘swallowed an explosive compound’.

The answer to Nancy’s comment (about Helfdan’s explosive) is ‘Compound X’.

Goal accomplished. Chapter over.


Chapter 17: Gossip Detective

New Goal: Complete the task list.


Click on the yellow note on the salon door.

Nancy has to:
1. Give Ms. Ames a facial series
2. Fix the vacuum cleaner

Mini-game: Facial for Ms. Ames

Solution:
Another round of the facial game. This set involves a lot of planning so think first, then apply!

Click for facial 1 / facial 2 / facial 3 / facial 4 / facial 5.

Click here for the locations of ALL items required to fix the vacuum cleaner.

Click on the salon doorknob. Pull it open.

Click on the note lodged between the vacuum cleaner pipes.

Nancy needs to look at the sky and the ground to find the code for the vacuum cleaner.

Click the skylight in the middle of the ceiling.

Click the latch opening hook hung from the vacuum pipes in the store, above where HB’s note was.

The skylight opens – it is connected to the vacuum system.

Three vents along the floor skirting open up.

Click the vent near the first salon chair. Nancy needs to clear the hair.

Click the vent. Click the trash can in the store, inside the cabinet.

Take the chit with the green coloured numbers 1, 2, 4.

Click the middle vent, just behind the pink woman on the right. Click the trash can.

Take the chit with the blue coloured numbers 7, 9, 6.

Click the left vent, at the back of the room. Click the trash can.

Take the chit with the pink coloured numbers 5, 3, 8.

Click the chits in the inventory with the three button combination lock on the vacuum cleaner.

Mini-game: Unlocking the Vacuum Cleaner

Solution:
Nothing very complicated here. There are three coloured buttons – green, blue and pink. The numbers on the chits denote the order of pressing the three buttons, and the text colours denote the button colours. Every time a correct button is pressed, one of the nine small red lights will get turned on. The order of pressing the buttons is:

1) Green, 2) Green, 3) Pink, 4) Green, 5) Pink, 6) Blue, 7) Blue, 8) Pink, 9) Blue

Click here for the game screenshot.

The vacuum cleaner is open. Click the yellow pipes of the cleaner.

A screw is stuck in the pipes.

Click the tweezer, on the left of the scissors, on the table at bottom left.

Click the pipes. The screw is removed.

Click the pipes again. They have to be stuck together.

Click the small blue bottle of nail glue, on the extreme left on the table with the tweezers.

The pipes are fixed.

Click the protruding screw above the yellow pipes.

Click the nail file on the table, to the bottom left of the tweezers.

Now the vacuum cleaner is fixed and shut.

Press the red button of the vacuum cleaner.

Goal accomplished.

New Goal: Where could the ticking be?


Click on Zen Zone in the map.

Goal accomplished. Chapter over.


Chapter 18: Ticking Away


Mini-game: Facials for Val

Solution:
Another round of the facial game. This set involves a lot of planning so think first, then apply!

Click for facial 1 / facial 2 / facial 3 / facial 4.

Goal accomplished.

New Goal: Get that bomb!


The bomb is in the central panel of the many-drawered desk.

Click here for the solution.

Nancy needs to open the central panel.

Mini-game: Matching Knobs

Solution:
Nancy has to collect 5 knobs across the room to match the 5 empty slots on the desk. Each knob has a raised design and its empty slot has matching holes. Click a knob and then its corresponding hole to make a match.

Click here for the solution.

Click the central panel.

Mini-game: Unlock Central Panel

Solution:
The riddle has to be solved so identify the two animals being talked about in each sentence. Then the two animals have to be clicked in succession. The animals, clockwise from top are: boar, rat, buffalo, tiger, rabbit, dragon, snake, horse, sheep, monkey, cock, dog

The tusky diner’s seatmate squeaked in anticipation of the meal: Boar, Rat

One animal couldn’t seat herself, but was seated next to a woolly guest: Snake, Sheep

Another roared when she discovered her companion hanging from the ceiling: Tiger, Monkey

Yet another crowed to his neighbour, a creature of large imagination: Cock, Dragon

One side held an animal that way loyal to his steadfast friend: Dog, Buffalo

And the last two guests held a race to their spots: Rabbit, Horse

Click here for the solution.

Click the green bomb inside the panel.

Click the knob twice to open the green box – it reveals the Emergency Override Panel.

Click anywhere inside the Panel to start the override process.

Mini-game: Override Bomb 4

Solution:
Click here for the solution.

Goal accomplished.

New Goal: Find evidence.


Click on the note inside the desk panel. It’s from Jasmine to Cassidy.

Goal accomplished.

New Goal: Where are Jasmine and Cassidy meeting?


Click the garden on the map.

Goal accomplished. Chapter over.


Chapter 20: Reception Ruins


The answer to Nick’s question (about Nancy’s whereabouts) is ‘eavesdropping on someone in the garden’.

New Goal: Look for clues.

Click the brown word puzzle board on the floor in the middle of the room. It says that there’s another bomb in the room. Nancy needs to find 5 alphabet pegs to complete the puzzle.

Click here for the locations of ALL items required to solve the word puzzle.

Click the left drawer below the shelves with cosmetics. Pull it open.

Click the bottle of fish food.

Click the fish bowl on the table beside the red sofa. The fish is happy.

Click the fish bowl again.

Click the fish net on the table in front of the red sofa.

Peg 1 added to the inventory.

Click on the peg stuck in the golden curtain hanging from the ceiling in the middle of the room. It’s too high.

Click the long decorative branch in the vase on the left of the fountain.

Peg 2 added to the inventory.

Click the peg stuck in the broken glass of the window to the right of the decorative branch.

Click the towels on the reception counter.

Peg 3 added to the inventory.

Click the peg stuck in the ‘R’ in the wall behind the reception.

Click the screwdriver in the pencil holder on the reception counter, to the right of the monitor.

Peg 4 added to the inventory.

Click the peg stuck in the front of the reception counter, just above the word puzzle board.

Click the screwdriver in the pencil holder on the counter.

Peg 5 added to the inventory.

Click the pegs in the inventory. Click the word puzzle board.

Mini-game: Going Green

Solution:
This is a jumbled word puzzle, with the word RECLCEY and the hint ‘you need to be green to find it’. Click on the alphabets to move them around. The answer is RECYCLE.

Click here for the solution.

Goal accomplished.

New Goal: Find the second bomb.


The bomb is in the recycle bin, the right-most cabinet of the reception.

Click the recycle bin. Pull it open.

Click the green bomb inside the panel.

Click the knob twice to open the green box – it reveals the Emergency Override Panel.

Click anywhere inside the Panel to start the override process.

Mini-game: Override Bomb 5

Solution:
Only 45 seconds!

Click here for the solution.

There’s a warning note for Nancy, and a threat for Nick from Helfdan.

Goal accomplished.

New Goal: Where next?


Click the laboratory on the map.

Goal accomplished. Chapter over.


Chapter 21: Mad Scientist

New Goal: Snoop around.


Click the clipboard stuck on the glass animal cage at the extreme left of the screen.

It has a list of the 4 animals in the cages, their medical problems, solutions and special treats. The animals have to be cured before they can be fed.

This list is added to the inventory and can (and should) be read carefully to solve the problems. The animals can be treated in any order.

Start with Bean the monkey, who has sunburn and needs aloe vera gel (not the leaf), plus Monkey Chow treat.

Click Bean in the top left shelf of the monkey cage. There’s a sheet of paper in his cage.

Click the aloe vera leaves on the top shelf to the right of the animal cage, above the monitor.

Click the rolling pin in the carton on the lower shelf of the trolley in the middle of the room.

The aloe vera gel is the green paste on the white tray in front of the coloured test tubes on the desk.

Click the gel. Click Bean. The sunburn’s better.

Click the bag of Monkey Chow on the lower shelf of the table to the left of the ladder at the back of the room.

Click Bean. Click Bean again to take the sheet of paper.

Click here to view Bean’s solution.

Now to Molly McKenna’s cat. She has itchy skin due to allergies and needs gray paste on affected areas + a special tuna treat.

Click the small bowl of gray powder to the right of the Bunsen burner on the desk.

Click the empty conical flask on the top shelf of the trolley.

Click the flask with gray powder.

Click the sink at the back of the room, to the right of the ladder.

Click the flask with the gray paste.

Click the cat in the bottom left shelf of the animal cage.

Click the refrigerator in the middle of the left shelves, below the microwave. Pull it open.

Click the open can of tuna. Click the cat.

Click the cat again to take the sheet of paper.

Click here to view the cat’s solution.

Iggy the iguana has indigestion from eating too many loquats, and needs indigest-away tea (heated and then cooled), and a loquat as a special treat.

Click the jar with tea (teabag) on the trolley, beside the blue jar.

Click the Bunsen burner.

Click the hot jar of tea. Click the ice tray sitting on the cartons in front of the desk.

Click the cooled jar of tea. Click Iggy.

Click the labcoat hanging at the rear left corner of the room. Shake it.

Click the loquat. Click Iggy.

Click Iggy again to take the sheet of paper.

Click here to view Iggy’s solution.

Casper the rat has light sensitivity and needs his special sunglasses being made elsewhere, and nuts.

Click Casper. He’s fine, no need for sunglasses.

Click the petri dish with nuts on the right of the top shelf of the trolley.

Click Casper again to take the sheet of paper.

Click here to view Casper’s solution.

Mini-game: Paper Pieces

Solution:
Click the 4 pieces of paper in the inventory, recovered from the animal cages. This is a simple jigsaw as there are only 4 pieces. Click the pieces to move them around and place them correctly.

Click here for the solution.

Goal accomplished.

New Goal: Where next?


Click the office on the map (it’s in the smaller building).

Goal accomplished. Chapter over.


Chapter 23: Suspicious Suspect

New Goal: Reverse the flow.


Mr. Mingles is in trouble again!

Click here for the locations of ALL items required to flatten the CAEMBADS.

Click the yellow note taped to the open drawer on the right. It says ‘controls are in the floor’.

Click the CAEMBADS instruction booklet in the pocket at the back of the chair in the middle. It says:

1. The client must be completely relaxed to use CAEMBADS
2. The laser must be aimed for CAEMBADS to work
3. The joints need to be oiled

Click the handle on the CAEMBADS chair’s side.

The chair needs to be flat for panel to open.

Click the CAEMBADS control panel on the wall above the sink.

Nancy needs a long, sharp item to open it.

Click the microwave to the right of the sink. Pull it open.

Click the sharp probe tool.

Click the control panel. The panel is open – it has a red button.

Press the red button. The chair is flat.

Click the handle on the side of the chair. Pull it.

Click the green button. Press it. Whoa!

Click here for the locations of ALL items required to operate the CAEMBADS.

Click the Login screen on the CAEMBADS monitor.

It needs a three-word password.

Click the fishbowl (1) on the top shelf of the right cabinet, above the microwave: it says ‘SH

Click the fishbowl (2) on the top shelf of the left cabinet: it says ‘ARK

Click the fishbowl (3) on the orange table at the bottom right of the screen: it says ‘BAIT’.

Putting the three together, we get SH ARK BAIT i.e. SHARKBAIT.

Click the Login screen, then fishbowl (1).

Click the Login screen, then fishbowl (2).

Click the Login screen, then fishbowl (3).

There are two arm joints and both are stuck.

Click arm joint 1 – the blinking green light, behind the big orange lamp.

Click the bottle of oil / greasy lotion on the top shelf of the right side cabinet, beside the towels.

Click arm joint 2 – the green light at the top of the CAEMBADS’ arm.

Click the bottle of oil / greasy lotion.

Click the laser button at the left bottom of the ‘Imaging Laser’ screen. Press it.

Click the laser button at the right bottom of the ‘Imaging Laser’ screen. Press it.

The laser cuts a panel in the floor. Nancy needs a tool to pry the panel.

Click the flat tool in the microwave. Click the floor panel.

Click the broken red lever.

Click the surgical glue on the flat tray on the right of the chair.

Click the fixed lever. Pull it.

Goal accomplished.

New Goal: Snoop in Mrs. Montague’s purse.


Click the paper poking out of Mrs. Montague’s purse.

Goal accomplished.

New Goal: Decode the note.


Click the note on the desk. It says, ‘a little something for the ladies’.

New Goal: Decode the note.

Take the note that Cassidy places on this desk.

Mini-game: The Little Note – Part I

Solution:
This is another note game, to be played as usual. But now we have tiles with a ‘foot’ icon, which can be swapped with an adjacent tile without having to make a match, and tiles with a ‘starburst’ icon, clicking which gives the ‘Clean Slate’ power-up, which can be used to blast ALL bombs and locks on the screen. Definitely helpful additions.

Click here to view the puzzle screen with sample movements.

Mini-game: The Little Note – Part II

Solution:
Unscramble the word. Hint: ‘Why don’t you sit down and contemplate this one?’ Unscramble ‘DEMTAITE’ to get ‘MEDITATE’.

Click here for the solution.

Goal accomplished.

New Goal: Where next?


Click the Zen Zone in the map.

Goal accomplished. Chapter over.


Chapter 24: Stop The Bomb.

New Goal: Stop the bomb.


Another bomb in this room!

The bomb is in the leftmost jar on the top shelf of the cabinet.

Click here for the solution.

Click the jar.

Click the knob twice to open the green box – it reveals the Emergency Override Panel.

Click anywhere inside the Panel to start the override process.

Mini-game: Override Bomb 6

Solution:
Yet another twist! Some pieces of pipe are now fixed – they cannot be moved, but they can be used to connect to other movable pieces. But 1:20 was a good amount of time to solve this one.

Click here for the solution.

Goal accomplished.

New Goal: Look for evidence.


Click the yellow note on the right arm of the red chair in the middle of the room. It says:

Find 3 items in 3 categories that match each of the 5 carved elements. To find them, dig in the ground and touch(red) colours(yellow) in(black) the(green) sky(white).

Click here for the locations of ALL items required to start the carving puzzle.

Click the sand garden in the middle of the room. Click the rake beside it.

Some marbles are exposed.

Look at the 5 coloured lamps hanging from the ceiling. They have to be clicked in the order of:

touch(red) colours(yellow) in(black) the(green) sky(white)

Many additional marbles fall from the lamps.

Click the sand garden to collect all the marbles.

Click the huge round carving on the left wall.

Mini-Game: Elemental, Dear Nancy

Solution:
The central carving has 5 ‘holders’, representing the 5 elements: Wood, Metal, Water, Fire and Earth. The marbles are placed around the border of the central carving. Each holder needs to have 3 marbles: one for colour, one for sense, and one for direction. First, identify which holder represents which element, then add the marbles as per the note. Any marble can be placed in any matching holder, so first place all the easy clue marbles, then go for the vaguer ones. (Hint: Fire and earth are the easiest.)

1. Wood is the sunrise and watching things grow
Holder: First from right, at the base of the tree (wood)
Colour: Green (things growing)
Sense: Sight (watching)
Direction: East (sunrise)

2. Metal is the sunset and the perfume of gardenias
Holder: First from left, the lamp post (metal)
Colour: White (gardenias)
Sense: Smell (perfume)
Direction: West (sunset)

3. Water is the din in the dark night and the most famous aurora
Holder: Second from right, in the pond (water)
Colour: Black (dark night)
Sense: Hearing (din)
Direction: North (the Aurora Borealis appears near the north pole)

4. Fire is spicy hot peppers and summer in December
Holder: This one is easy, third from right, with the fire icon above it
Colour: Red (peppers)
Sense: Taste (spicy, hot)
Direction: South (southern hemisphere has summer in December)

5. Earth is your feet on the ground, golden no matter where you are
Holder: Second from left, in front of the mountain (earth)
Colour: Yellow (golden)
Sense: Touch (bare feet)
Direction: Centre (no matter where)

Click here for the solution.

Click the note exposed by the sand garden.

Goal accomplished. Chapter over.


Chapter 25: Mingling In The Garden

New Goal: Read the evidence.


Another run around the maze, this time on the trail of – yes, Mr. Mingles. Use the cursors (easier) or the left mouse key to move Nancy. Mr. Mingles' location is indicated by the red arrow. Nancy needs to come close to Mr. Mingles when he is standing, indicated by a white circle around him. There’s no use getting close to him when he’s moving. When Nancy come within the white circle, Mr. Mingles will bury a scrap of paper. Nancy has to dig it up (walk over the dirt pile). A total of 5 collections are required.

Mini-Game: Torn Letter

Solution:
This is a jigsaw. Drag and drop paper fragments into the square to reconstruct the letter. The pieces snap to correct places. Start with the corners, then the edge pieces, and finally the middle pieces.

Click here for the solution.

Goal accomplished. Chapter over.


Chapter 26: Mingles Mix

New Goal: What is Helfdan hiding?


Click here for the locations of ALL items required to discover what Helfdan is up to.

Click the yellow notepad on Helfdan’s desk. It is added to the inventory.

Click the notepad to read it.

Helfdan’s Follicle Stimulating Laser (FSL) has to be tested by targeting a glass ball containing a metal key. But before that, the gas for the laser must be placed in a vacuum tube. Then the vacuum tube is inserted into the laser. And before all this, the poisonous gas has to be created in the corner biohazard case.

Click the biohazard case on the right of the refrigerator.

Mini-Game: Gas Chamber

Solution:
Read the instructions to produce the gas:

1. Blue liquid to be distilled before anything else is added
2. Powder to be added to green fluid
3. Magnetic stir bar goes into empty beaker

Click the red/blue stir bar on the table. Click the empty beaker.

The stir bar is now in the beaker.

Click the switch at the base of the Bunsen burner. Turn it.

The blue liquid distils into the beaker.

Click the pipette in the yellow test tube on the left. Click the beaker.

Now the solution is green (blue + yellow).

Click the powder in the petri dish in the middle of the screen.

Click the beaker. The gas is ready.

Click here for the solution.

Click the labcoat to the right of the biohazard case. Shake it.

Click the laser tube container. Click the gas nozzle on the left panel of the biohazard case.

The gas-filled laser tube is placed on Halfdan’s desk.

Click the clipboard hanging on the animal cage at the left of the screen.

Click the clipboard in the inventory. It’s the same sheet Nancy had for taking care of the animals.

Click the monitor on the right of the animal cage.

Mini-Game: EnigmaPass Login

Solution:
Nancy has to answer 6 multiple choice questions. The answers are on the animal care sheet.

1. Who eats nuts? Casper
2. Who has a sun-burn? Bean
3. Who loves loquats? Iggy
4. Who has allergies? Cat
5. Who has indigestion? Iggy
6. Richard Gibson is whose human contact? Bean

The laser is initiated and needs the tube of gas.

Click the red button on the laser, above Helfdan’s desk. Press it.

Click the open compartment on the laser. Click the laser tube.

Click the key on the floor.

Click the locked cabinet – the middle vertical door – of Helfdan’s desk.

Click the letter on the bottom shelf.

Goal accomplished.

New Goal: Decode the note.


Take the note that Cassidy places on this desk.

Mini-game: The Hard Note – Part I

Solution: This is another note game, to be played as usual. A twist now – a BOMB tile with a counter. Every time a match is made that does not include the bomb tile, the bomb counts down by one. And when it reaches zero, it changes all nearby tiles into locks! A bomb tile has to be matched with another tile to remove it from the board. This does complicate matters, and the ‘Sunburst’ i.e. eliminator power-up that unlocks locked tiles is really valuable here.

Click here to view the sample puzzle screen.

Mini-game: The Little Note – Part II

Solution:
Unscramble the word. Hint: ‘I play a leading role in fooling my audience.’ Unscramble ‘RSCATES’ to get ‘ACTRESS’.

Click here for the solution.

Goal accomplished.

New Goal: The word is ‘actress’.


Click the Guest Suite in the map.

Goal accomplished. Chapter over.


Chapter 27: Da Bomb

New Goal: Find the bomb.


Click the lamp shade on the left of the bed headrest. The bomb is here.

Click here for the solution.

Click the knob twice to open the green box – it reveals the Emergency Override Panel.

Click anywhere inside the Panel to start the override process.

Mini-game: Override Bomb 7

Solution:
Pipes as usual.

Click here for the solution.

Goal accomplished.

New Goal: Look for evidence.


Click here for the locations of ALL items required to discover the evidence in Jasmine’s room.

Click the pagoda box (1) on Jasmine’s desk, beside the laptop.

Click the hanging crystal leaf (1) from the right-side balcony door.

Half a key (1) is revealed.

Click the round box (2) on the coffee table in front of the sofa.

Click the hanging crystal leaf (2) on the door of the shower enclosure.

The other half of the key (2) is revealed.

Click key 1. Click key 2.

A new golden key is formed. It says: ‘A secret I keep’.

Click the middle cabinet door in the bathroom. Pull it open.

Click the manual. It has instructions about Yorick the octopus.

The sliding panel on the left of the aquarium is used to control maintenance and feeding.

Nancy has to distract Yorick with a puzzle such as opening a food container to take the key from him.

Click the sliding panel beside the aquarium. Pull it.

Click the control panel of the aquarium. Press the green button.

The centre panel at the top of Yorick’s tank is now open.

Click the refrigerator – the left cabinet door in the pantry. Pull it.

It has a tin of crab.

Click the Koko Kow container on the desk, beside the laptop. It contains candy.

Click the empty bowl on the pantry counter, on the left of the suitcase.

Click the empty Koko Kow container. Click the tin of crab.

Yorick’s food puzzle is ready and in the inventory.

Click Koko Kow with crab. Click the aquarium.

Click the centre panel of the aquarium to take the key from Yorick.

Click the black key in the inventory. Click Jasmine’s suitcase.

Click the diary. Click the golden key in the inventory.

Goal accomplished. Chapter over.


Chapter 28: Safe Doggy

New Goal: Find Mr. Mingles.


Click here for the locations of ALL items required to find Mr. Mingles.

Click the lowest door of the black locker cabinet behind the reception counter. Lift it.

There’s a safe inside. Nancy has to open the safe to get Mr. Mingles out.

Click the safe. The blue sticky says safestuf.exe.

Goal accomplished.

New Goal: Open the safe.


Click the monitor on the reception desk.

On the top right of the screen is the program safestuf.exe.

Click the program.

Mini-game: Decode The Safe

Solution:
Decoding the safe involves a complicated puzzle. There are four clues at the top, each marked with a card icon. Below that, each icon represents a number / series of numbers. Nancy has to find the related numbers around the reception. The codes are:

Spade: Marine feed (1 number)
Heart: Reeds with rhyme (3 numbers)
Club: Popular notes (4 numbers)
Diamond: Mary’s birthday (2 numbers)

Click here for the locations of ALL items required to decode the puzzle.

Click the calendar on the reception counter, beside the pencil holder, left of the cosmetics shelf.

Mary’s birthday is marked as 6th March. Since this game is American, that’s 3/6, not 6/3.

Click the top left cabinet of the cosmetics shelf. Pull it.

Click the jar of fish-food (marine feed) inside. It says, ‘FORtify Your Fish’. So that’s 4.

Click the red stool beside the harp at the back of the room. Lift it.

Click the sheet music inside. It is for a popular song (note), and says, ‘1, 2, 3 To A Better Me’, so the numbers are 1, 2, 3, 2.

Click the harmonica case in front of the red sofa, at the bottom left of the screen. Lift it.

Click the harmonica (reeds with rhyme). It says, ‘Too cool to play forever’. So the numbers are 2, 2, 4.

Click the monitor again. Click the ‘+’ and ‘–’ signs above and below the numbers to scroll them. Once you have the right number/s entered in a particular set, click the ‘Submit’ button below it. Once all submissions are correct, the puzzle is solved. Following are the numbers:

Spade: Marine feed (1 number): 4
Heart: Reeds with rhyme (3 numbers): 2, 2, 4
Club: Popular notes (4 numbers): 1, 2, 3, 2
Diamond: Mary’s birthday (2 numbers): 3, 6

Click here for the solution.

Click on Mr. Mingles.

Goal accomplished.

The funniest showdown scene :)

The answer to Nancy’s comment (botched) is ‘spinal manipulation’.

The answer to Nancy’s question (about Helfdan) is ‘has been talking to Mrs. Montague about funding’.

The answer to Nancy’s question (about staff members) is ‘date guests’.

The answer to Nancy’s comment (about what Jasmine did) is ‘her brother’.

New Goal: Find the bomb.

The bomb is in the stony rubble at the foot of the fountain near the reception door.

Click here for the solution.

Click the rubble. There’s no bomb, but... the mad bomber’s map!

Goal accomplished. Chapter over.


Chapter 29: Tunnels of Danger

New Goal: What is this?


Click the pig in the bottom left corner of the screen.

It says, ‘He wrote about Charybdis’s whirlpool’.

Nancy has to go where there are lots of statues.

Click the garden on the map.

Goal accomplished. Chapter over.


Chapter 30: Secret Garden

New Goal: Solve the garden puzzle.


This is a really elaborate puzzle involving the various Greek statues placed around the garden. Walk Nancy around using the cursors and click on various statues to check who they are. Nancy has to stand right next to a statue to be able to click it. At any time, Nancy will have an item in the inventory, beside the coins. The clue about the next statue can be found by clicking the item. She has to use the clue to find the right statue, then click the item in the inventory to ‘give it’ to the statue. In turn, she will get another item, another clue and a coin. All 12 coins have to be collected to open the door of the bomb shelter.

Click here for a map of the garden showing ALL statues and their items.

Nancy has a pig and the clue ‘He wrote about Charybdis’s whirlpool’.

Click the statue of Homer just behind Nancy when she starts in the central circle, with the three ‘whirlpools’ in the fountain. Click the pig.

Homer’s caption: ‘Bow sternly on an epic journey’, talks about the Odyssey.

Click the plaque.

A scroll (clue: the teacher is influential) and coin is received.

Click the statue of Pythagoras at the extreme bottom left of the map, teaching a group of students. Click the scroll.

Pythagoras’ caption: ‘His theory is a trinity of points’, refers to his theorem about the hypotenuse of a triangle.

Click the plaque.

A lyre (clue: the first one was made of shell) and coin is received.

Click the statue of Hermes, directly north of Pythagoras. Hermes built the lyre from tortoise shell (hence the tortoises at his feet, though eventually, Apollo was given the lyre, and HE usually carries it, being the god of music). Click the lyre.

Hermes’ caption: ‘Flighted messenger’, refers to him being the messenger of Zeus / Greek gods.

Click the plaque.

A snake (clue: chasing after the laurel tree) and coin is received.

Click the statue of Apollo at the extreme top right corner of the maze. Apollo killed Python, a snake, and also wears a crown of laurel, reminiscent of his botched (by Zeus) love affair with Daphne, a nymph. Click the snake.

Apollo’s caption: ‘Opposite to Artemis and Poseidon’, refers to his twin sister, Artemis, though I’m not sure about the relation with Poseidon.

Click the plaque.

A trident (clue: play among the waves) and coin is received.

Click the statue of Poseidon to the southwest of Homer, surrounded by dolphins. The trident was Poseidon’s weapon of choice, plus the ‘waves’ refer to him being the god of the sea. Click the trident.

Poseidon’s caption: ‘School’s master’, refers to schools of fish.

Click the plaque.

An axe (clue: creates things of metal) and coin is received.

Click the statue of Hephaestus at the extreme middle east of the garden. Hephaestus is the Greek god of metal, and sometimes carried an axe, though his main items are hammer, anvil and tongs, tools of his trade. Click the axe.

Hephaestus’ caption: ‘Lights the night with his fire’, refers to his forge.

Click the plaque.

Scales (clue: a burning desire for knowledge) and coin is received.

Click the statue of Hippocrates at the north-west of Homer. Hippocrates was a Greek physician and is known as the ‘father of modern medicine’. The scales represent ‘balance’ as he held that illnesses were caused by imbalances in the body and his cure involved restoring that balance. Click the scales.

Hephaestus’ caption: ‘Repeats his oath’, refers to the Hippocratic Oath taken by new doctors to follow ethical medical practices.

Click the plaque.

A bunch of grapes (clue: he spoke of animals and morals) and coin is received.

Click the statue of Aesop at the extreme bottom right of the map, since Aesop’s fables largely used animals to narrate stories with morals. Click the grapes.

Aesop’s caption: ‘Slow and steady wins the race’, refers to his famous fables about the hare and the tortoise.

Click the plaque.

A feather (clue: she is a pillar of wisdom) and coin is received.

Click the statue of Athena to the immediate north-west of Homer. Athena is the Greek goddess of wisdom, and is sometimes being shown with wings. Click the feather.

Athena’s caption: ‘winged and wise’.

Click the plaque.

A dog (clue: nurturing huntress) and coin is received.

Click the statue of Artemis to the immediate north-west of Athena. Artemis is the Greek goddess of the hunt, and is often accompanied by a hunting dog, and is shown with a moon on her head. Click the dog.

Athena’s caption: ‘hunts only by moonlight’.

Click the plaque.

A tool (?) (clue: waiting for an eclipse) and coin is received.

Click the statue of Hipparchus to the north-east of Homer. He was a Greek astronomer, hence the ‘eclipse’ reference. Click the tool.

Hipparchus’ caption: ‘Never looked down’, refers to his stargazing.

Click the plaque.

A compass (clue: Alexandria’s library mathematician) and coin is received.

Click the statue of Euclid at the south-west of the map, to the left of Poseidon. Euclid was a Greek mathematician, known as the ‘father of geometry’. Click the compass.

Euclid’s caption: ‘His axioms were obtuse and acute’, refers to geometric angles.

Click the plaque.

Goal accomplished.

New Goal: Open the door.


Mini-Game: Bomb Shelter Door

Solution:
There are two wheels with 5 slots each where the 10 coins from the garden maze have to fit. There are two pictorial clues at the base of the wheels that indicate which coin goes where. The pictures link back to the captions (earlier in the walkthrough) on the plaques of the various statues. Click and hold a coin to lift it and drag it to a particular slot. Then turn the wheel to get the next clue. My answers are turning the wheel clockwise.

Left Wheel:

Image 1: Hare | Caption: Slow and steady wins the race | Coin: Aesop

Image 2: Star | Caption: Never looked down | Coin: Hipparchus

Image 3: Triangle | Caption: Trinity of points| Coin: Pythagoras

Image 4: Parallelogram | Caption: His axioms were obtuse... | Euclid

Image 5: Ship | Caption: Bow sternly on an epic journey| Coin: Homer

Image 6: Medical Sign | Caption: Repeats his oath| Coin: Hippocrates

Right Wheel:

Image 1: Fire | Caption: Lights the night with his fire| Coin: Hephaestus

Image 2: Owl | Caption: Winged and wise | Coin: Athena

Image 3: Sun | Caption: Opposite to Artemis (Moon) | Coin: Apollo

Image 4: Bow & Arrow| Caption: Hunts by moonlight| Coin: Artemis

Image 5: Winged Boots | Caption: Flighted messenger | Coin: Hermes

Image 6: Fish| Caption: School’s master| Coin: Poseidon

Click here for the solution.

Goal accomplished. Chapter over.


Chapter 31: Bomb Lair

New Goal: Find evidence.


Nancy has to turn on the light.

Click here for the locations of ALL items required to turn on the light.

Click the severed cord on the floor in the middle of the screen.

Click the severed cord hanging from the left side table, beside the blue sleeping bag at the right of the screen.

Click the joint of the two severed cords.

Click the soldering iron – the orange gun on the left edge of the table.

The light is on.

Click the sticky notes hanging from the top shelf – they’re blank!

Click here for the locations of ALL items required to discover the evidence.

Click the crank beside the fan on the back wall. Turn it.

The phonograph needle is inside. Nancy needs something long and sticky to get it out.

Click the spool of red wire on the left side table.

Click the wire cutters on the left side table, beside the soldering iron.

Click the piece of red wire on the left side table.

Click the cellotape on the right side table.

Click the red wire + cellotape on the left side table. Click the phonograph needle.

Click the needle in the inventory. Click the phonograph.

The phonograph is now ready. Click it. Turn the crank.

Click the open cabinet at the back of the room.

Click the black bulb. Click the fluorescent bulb of the lamp on the left side table.

Now Nancy can read the sticky notes. Click the sticky notes.

Mini-Game: A Sticky Problem

Solution:
Each sticky note has a number and some text. The text has to be ordered to make sense, and then the numbers will form a sequence. Click and hold to drag the sticky notes into correct order. The answer is:

Once upon a / time a specialty, / luxury spa was built / in Northern California. / Its clients were / wealthy and beautiful / but they and the spa / were rotting from inside.

The number sequence is: 3, 6, 3, 5, 3, 1, 8, 2

Click here for the solution.

Click the locked suitcase on the top shelf, above the right side table.

Click the sticky notes.

Click the open suitcase. A blank journal?

Click the journal. Click the lamp on the left side table.

Goal accomplished. Chapter over.


Chapter 32: The Mad Bomber


The answer to Nancy’s comment (about Mrs. Montague’s fortune) is ‘selling digital components’.

Mini-Game: Override Bomb 8

Solution:
The big kahuna! The last, but not the least! Though this had ample time – 1:30 - and I got it the first time!

Click here for the solution.

Watch the finale!

I was really disappointed to not get the Ultimate Private Eye score, probably because I took too long to solve some of the puzzles as I was writing the walkthrough and all that back-and-forth takes away from game-play *sigh* On the bright side, Her Interactive says there are 6 different endings, and that gives me a reason to play this game again sometime in the future, so there’s another chance at getting full marks!

Ciao for now!


This is an original walkthrough written by me. Please do not distribute / adapt the text and images in any way without my written consent.