December 5, 2013

Walkthrough: Secret Files: Sam Peters



NOTES


- The Game Guide in Sam's diary details the controls.

- Sam's case notes are jotted in her diary.

- Left click any part of the screen to move Sam to that point.

- Double click exits to leave a scene instantly.

- Rolling the mouse over an object pops up usage options.

- Left click to interact, right click to hear description.

- Depending on the object, you can LOOK AT and/or USE / OPEN it.

- The inventory is present at the bottom of the screen.

- Use the arrows to scroll the inventory to the left or right.

- In the Options, you can set the inventory to scroll 'page by page' in jumps of 9 objects.

- You can also click an arrow and roll the mouse wheel to scroll the inventory.

- To use an inventory object:
> Left click to select it
> Left click on a screen hotspot / another inventory object
> Right click to hear its description

- Objects cannot be combined with non-matches.

- Many objects persist in the inventory even when their use is completed.

- The magnifying glass / SPACE BAR highlights all hotspots.

- The Task Help button at bottom right gives a hint about Sam's current objective.

- Conversations have fixed responses.

- Answers are irrelevant to progress but may contain clues.

- Right click during a dialogue to skip it.

- One minigame about squashing bugs requires dexterity with the mouse.

- Exiting a minigame scene DOES NOT reset the minigame.

- 'ESC' brings up the Load / Save screen.

- There are unlimited save slots.

- This is a linear game and you MUST do activities in a set order.

- The game is extremely stable and I experienced no crashes.

***SAVE THE GAME WHEN YOU ENTER THE RED CAVE AFTER OPENING A WALL PANEL***

- There is a decision at the end, and no chance to save after the red cave.

- MAP OF THE JUNGLE (Spoiler! Has places added over time.)


WALKTHROUGH


PART 1: OFFSHORE BALI, INDONESIA

MAIN OBJECTIVE: Sam has to get off the island using the boat.


BEACH | Screenshot

The inflatable boat is deflated. Note the hole in it.

OBJECTIVE: Reinflate the boat.

TAKE the dead crab in front of the large rock at left.

Crab claw is added to the inventory.

TAKE the message in a bottle from the sand at right.

INVENTORY: Use the bottle with the large rock at left.

TAKE the glass shards from the broken bottle.

The message is auto-added to the inventory.

USE the metal crate in the boat.

MINIGAME: CRATE LOCK

SOLUTION:
The three buttons marked I, II and III have to be put into the M, A and X slots respectively (MAX). Buttons must be moved to empty slots via straight lines. There are many solutions. For my way, mark the buttons and slots as shown.

Moves | Screenshot
Button I >> Slot M
Button VI >> Slot A
Button II >> Slot 1
Button V >> Slot 4
Button III >> Slot X
Button VI >> Slot 2
Button II >> Slot A

CLICK HERE for the solution.

An air pump, rubber boots and socks are added to the inventory.

INVENTORY: Use the glass shard with the rubber boots.

The cut boots and a piece of rubber are added to the inventory.

INVENTORY: Use the socks with the hole in the boat.

MINIGAME: AIR PUMP ASSEMBLY

SOLUTION:
You have to assemble the parts of the air pump. The base is pre-set. Click the parts on the right and drag into place on the left.

CLICK HERE for the solution.

EXIT right to leave the beach.


VOLCANO | Screenshot

WALK right (screen scrolls).

TAKE a bone from the animal skeleton at top centre.

WALK down to the burning bush.

INVENTORY: Use the crab claw with the bone.

INVENTORY: Use the crab claw + bone with the rubber piece.

INVENTORY: Use the claw + bone + rubber with the burning bush.

The rubber melts.

EXIT to the beach.


BEACH

INVENTORY: Use the claw + bone + melted rubber with the hole in the boat.

INVENTORY: Use the air pump with the boat.

USE the boat.

CUTSCENE.


PART 2: BERLIN, GERMANY

MAIN OBJECTIVE: Sam has to meet Professor Hartmann.


HUMBOLDT UNIVERSITY: OUTSIDE | Screenshot

OBJECTIVE: Sam has to get inside the gate.

TALK (automatically) to the security guard over the voice panel.

ANSWERS can be given in any order and do not have consequences.

LOOK at the letter box on the right of the gate.

Watch the cutscene with the garbage truck - the camera moves.

TAKE the carpet from the bulky waste trash can.

MOVE the brown trash can to the kerb stone at left.

INVENTORY: Use the carpet with the right-side wall of the gate.

CUTSCENE.


HUMBOLDT UNIVERSITY: GROUNDS | Screenshot

OBJECTIVE: Sam has to get inside the building to Hartmann's office.

TAKE the rake from in front of the no-stopping sign.

USE the plastic toolbox on the bench at right.

Garden shears and protective gloves are added to the inventory.

TAKE the ladder at the left of the screen.

INVENTORY: Use the ladder with the top floor window on the left side of the building.

The ladder is too short and folded using chains.

INVENTORY: Use the shears with the ladder to cut the chains of the ladder.

INVENTORY: Use the rake with the long ladder to strengthen it.

INVENTORY: Use the shears with the garden hose on the left side of the building.

A length of hose is added to the inventory.

INVENTORY: Use the garden hose piece with the ladder + rake.

INVENTORY: Use the long, reinforced ladder with the top floor window.

CLICK the window to enter the building.


HUMBOLDT UNIVERSITY: INSIDE: FOYER | Screenshot

OBJECTIVE: Sam has to unlock the door to Hartmann's office (right wall).

LOOK at the vending machine: each item costs E1.99.

INVENTORY: Look at Sam's wallet.

A photo, a 2 Euro coin, a locker key and a credit card are added to the inventory.

INVENTORY: Use the 2 Euro coin with the vending machine.

A bag of crackers and a 1 cent coin is added to the inventory.

EXIT the building using the window.


HUMBOLDT UNIVERSITY: GROUNDS

LOOK at the sign on the tree at left.

INVENTORY: Use the 1 cent coin with the screws of the sign.

The sign is added to the inventory.

CLICK the window to enter the building.


HUMBOLDT UNIVERSITY: INSIDE: FOYER

INVENTORY: Use the sign with Hartmann's door.

ENTER the office.


HUMBOLDT UNIVERSITY: INSIDE: HARTMANN'S OFFICE | Screenshot

TAKE the torn paper from the wastebasket at the right of the desk.

INVENTORY: Look at the torn paper.

MINIGAME: TORN FAX

SOLUTION:
This is a jigsaw to assemble the pieces of the fax. Click to pick up a piece, and use the rotator at top centre to turn the piece. The upper left corner is preset. Make sure the small pieces don't get hidden under the bigger ones.

CLICK HERE for the solution.

NOTE the code: GHN-7531.

LOOK at the central (3rd from left) column of the bookshelf.

The lowest shelf contains the file coded GHN-7531.

A ring binder is added to the inventory.

INVENTORY: Look at the ring binder.

Prof. Hartmann has gone to Lake Bosumtwi in Ghana.

Read the details in the file.

CUTSCENE.


PART 3: NEAR LAKE BOSUMTWI, GHANA

MAIN OBJECTIVE: Sam has to find Professor Hartmann.

MAP OF THE JUNGLE (Spoiler! Has places added over time.)


GHANA: LANDING STRIP | Screenshot

TAKE the bottle of lemonade from the table.

TAKE the batteries from the crate in front of the table.

TAKE the megaphone from the right side tent pole.

LOOK at the greenish pole in the middle of the tent.

TAKE the cap.

There's a hook underneath.

INVENTORY: Use the pocket knife with the hook.

The hook is added to the inventory.

EXIT to the jungle at right. WALK towards the camp.

Sam will come to a swamp.


GHANA: JUNGLE: SWAMP | Screenshot

OBJECTIVE: Sam needs to get rid of the wild boar.

RETURN to the landing strip.


GHANA: LANDING STRIP

INVENTORY: Use the voice recorder with the cat.

INVENTORY: Use the used batteries with the voice recorder.

INVENTORY: Use the voice recorder + used batteries with the megaphone.

RETURN to the swamp.


GHANA: JUNGLE: SWAMP

INVENTORY: Use the voice recorder + megaphone with the boar.

LOOK at the tree trunk at right.

TAKE the long branch from the left side of the trunk.

EXIT to the jungle. WALK ahead past the swamp.


GHANA: JUNGLE: BRIDGE | Screenshot

OBJECTIVE: Sam needs to repair the bridge.

LOOK at the bag hanging off the right edge of the cliff.

INVENTORY: Use the pocket knife with the cap.

A thread is added to the inventory.

INVENTORY: Use the long branch with the thread.

INVENTORY: Use the hook with the long branch + thread.

INVENTORY: Use the long branch + hook with the bag.

The toolbag is added to the inventory.

LOOK at the toolbag.

A wrench, a measuring tape, a brush and a pencil are added to the inventory.

EXIT left to the jungle. Return to the landing strip.


GHANA: LANDING STRIP

LOOK at the tent wire rope at left. It has a rope connector.

INVENTORY: Use the wrench with the rope connector.

The rope connector is added to the inventory.

EXIT to the jungle. WALK to the bridge.


GHANA: JUNGLE: BRIDGE

LOOK at the snapped rope at the right side of the bridge.

INVENTORY: Use the rope connector with the snapped rope.

MINIGAME: SNAPPED BRIDGE ROPE

SOLUTION:
The connector has to be assembled over the snapped part. Left click to pick a part and drag it to the left.

Moves:
1. Connector body
2. Perforated plate
3. Nut 1
4. Nut 2

CLICK HERE for the solution.

Exit the minigame (it doesn't exit automatically).

CROSS the bridge. WALK ahead to the camp.


GHANA: JUNGLE: CAMP | Screenshot

OBJECTIVES: Investigate the camp, make it safe for the night.

TAKE the firewood from under the hut.

INVENTORY: Use the firewood with the fireplace at the centre of the camp.

INVENTORY: Use the lighter with the fireplace.

TAKE the 160 sensor on the ground in front of the fireplace.

NOTE the 90 sensor on the stand at rear left.

LOOK beneath the hut on the right side.

INVENTORY: Use the wrench with the middle floorboard.

The locked locker needs a key.

TAKE the metal pipe at right.

EXIT the scene.

INVENTORY: Use the wrench with the metal pipe.

LOOK at the winch holding up the supply crate at extreme right.

INVENTORY: Use the wrench + pipe with the winch.

The crate is lowered to the ground.

USE the crate to untie it.

A sleeping bag, a small key, 120 sensor, 75 sensor, and solar modules are added to the inventory.

LOOK beneath the hut on the right side.

INVENTORY: Use the small key with the locker.

TAKE the laptop, 90 sensor, first aid kit and letter.

EXIT the locker scene.

INVENTORY: LOOK at the first aid kit.

Painkillers, pure alcohol and gauze bandages are added to the inventory.

INVENTORY: Look at the solar module.

MINIGAME: THE SOLAR MODULE

SOLUTION:
The module has to be assembled from its parts. Left click to pick a part, use the rotator at the top centre to turn it, and drag it to the left to connect with the charging regulator.

CLICK HERE for the solution.

INVENTORY: Use the assembled solar battery with the laptop.

INVENTORY: Use the laptop + battery on the large sunny rock at front right.

LOOK at the laptop. It needs a 6-digit PIN.

INVENTORY: Use the knife with the adhesive tape at the bottom left of laptop screen.

LOOK at the intertwined rings.

INVENTORY: Read the letter.

NOTE the date: 2nd April '08, which is the 22nd anniversary.

So the ACTUAL WEDDING DATE is 2nd April '86 i.e. 020486

CLICK the actual buttons on the keyboard (like Button 0, Button 2, etc.)

Use Backspace for deleting, Enter for submitting data.

CLICK HERE for the solution.

On the laptop screen, CLICK on Documents. Read the whole story.

CLICK on Photos.

CLICK on Maps. LOOK at sensor map and local area map.

The mission / church location is revealed in the jungle.

OBJECTIVE: To set up motion sensor barrier using the sensor map.

INVENTORY: Look at the sensors. Each has a different working range angle.

The #1 90 degree sensor is already placed on the stand at rear left of camp.

INVENTORY: Use #2 90 degree sensor with the stand at the back of the camp.

INVENTORY: Use #3 75 degree sensor with the stand at right, beside the winch.

INVENTORY: Use #4 160 degree sensor with the stand at the left of laptop rock.

INVENTORY: Use #5 120 degree sensor with the stand at the front extreme left.

CLICK HERE for the solution.

Sam will confirm when the sensors are set up correctly.

CUTSCENE.


GHANA: JUNGLE: CAMP: NIGHT | Screenshot

INVENTORY: Use the camera with the trees.


GHANA: JUNGLE: CAMP

EXIT left to the jungle. WALK to the new location, the mission.


GHANA: JUNGLE: MISSION / CHURCH | Screenshot

TALK to the nun.

Father Samuel's diary is added to the inventory.

INVENTORY: Look at the diary and read the entries.

Read the Protection Ritual page of the diary. | Screenshot

The Ritual needs a concoction made of:

1. Pure alcohol
2. Sugar
3. 5 ant secretions
4. Blossoms: Goethe, Hyacinth, Rose, Star Lily, Alyssum

OBJECTIVE: Make the Protection Ritual concoction.

Once you read the diary, a blank page is added to the inventory.

LOOK at the grassy area at the right of the church.

COLLECT the five flowers as per the diary.

CLICK HERE for the solution.

WALK left to the graveyard.


GHANA: JUNGLE: MISSION / CHURCH: GRAVEYARD | Screenshot

TAKE the clay bowl at the left of the largest tombstone.

The tombstone belongs to Father Samuel.

INVENTORY: Use the blank sheet with Fr. Samuel's tombstone.

A paper with symbols is added to the inventory, and the pencil is discarded.

INVENTORY: Use the pocket knife with the paper to cut out the symbols.

INVENTORY: Look at the scraps of paper with ornaments.

MINIGAME: FATHER SAMUEL'S MAP

SOLUTION:
This is a jigsaw. Left click to select a part, use the rotator in the centre to turn it, and place it in reference with the fixed starting piece (top middle piece of 3x3 grid).

CLICK HERE for the solution.

The map to the Asanbosum's caves is added to the inventory.

The Asanbosum caves are revealed in the jungle.

EXIT to the jungle. WALK to the swamp.


GHANA: JUNGLE: SWAMP

OBJECTIVE: Sam needs to catch 5 ants.

LOOK at the tree trunk. The ants are too fast to catch by hand.

INVENTORY: Use the lemonade with the clay bowl.

Too watery.

EXIT to the jungle. WALK to the camp.


CAMP

INVENTORY: Use the lighter with the unlit fireplace.

INVENTORY: Use the bowl + lemonade with the lit fireplace.

The lemonade is now thick and syrupy.

EXIT to the jungle. WALK to the swamp.


SWAMP

LOOK at the tree trunk.

INVENTORY: Use the brush with the syrup in the bowl.

INVENTORY: Use the sticky brush with each of the 5 ants till they are captured. It requires quite a few clicks, especially on the top ant that moves very fast and comes after a fairly long interval. The brush (and not the cursor tip) has to be used. Every time an ant is caught, Sam will comment.

EXIT the scene. WALK to the caves.


GHANA: JUNGLE: CAVES: OUTSIDE | Screenshot

NOTE the pot at the left of the cave entrance.

INVENTORY: Use the bowl + syrup with the pot.

INVENTORY: Use the pure alcohol with the pot.

INVENTORY: Use the ants with the pot.

INVENTORY: Use the 5 flowers with the pot.

Sam will confirm when all ingredients are in.

INVENTORY: Use the lighter with the pot.

ENTER the cave.


GHANA: JUNGLE: CAVES: INSIDE | Screenshot

OBJECTIVE: To collect 5 resin chunks and light 5 clay bowls to illuminate 5 wall symbols.

There's no fixed order to do this.

The caves are like a maze and quite a bit of back and forth is required to achieve all of the above. There are many ways to do this. Here's one. All movement is from Sam standing at the entrance to that area and facing IN.

1. Take first passage at right of entrance.
2. Take first passage at left of entrance.
3. Take Chunk 1. | Screenshot
4. Take the passage at right.
5. Hall 1 >> Use Chunk 1 with clay bowl at top right.
6. Hall 1 >> Use lighter with clay bowl + chunk. Note Symbol 1. | Screenshot
7. Take the passage in the left wall.
8. Hall 2 (be back later).
9. Take the passage in the right wall.
11. Take the passage in the right wall.
12. Hall 3 >> Take Chunk 2.
13. Hall 3 >> Use Chunk 2 with clay bowl at top right.
14. Hall 3 >> Use lighter with clay bowl + chunk. Note Symbol 2. | Screenshot
15. Take the right side passage.
16. Take the passage in the left wall.
17. Take the left-most passage.
18. Hall 4 (be back later).
19. Take the middle passage.
20. Take the passage at left.
21. Take Chunk 3. Go right, right. | Screenshot
22. Hall 4 >> Use Chunk 3 with the clay bowl at the centre.
23. Hall 4 >> Use lighter with clay bowl + chunk. Note Symbol 3. | Screenshot
24. Take the passage at left.
25. Take Chunk 4. | Screenshot
26. Hall 5 >> Use Chunk 4 with the clay bowl at the centre.
27. Hall 5 >> Use lighter with clay bowl + chunk. Note Symbol 4. | Screenshot
28. Take the passage at left.
29. MAIN HALL (be back later). | Screenshot
30. Take the middle passage.
31. Take Chunk 5. | Screenshot
32. Take passage at left.
33. Take passage at left.
34. Hall 5. Take the passage on the right wall.
35. Take the right side passage.
36. Hall 4. Take the right side passage.
37. Take the right side passage.
38. Hall 2 >> Use Chunk 3 with the clay bowl at the centre.
39. Hall 2 >> Use lighter with clay bowl + chunk. Note Symbol 5. | Screenshot
40. Return to Main Hall. Middle, left, left, left (Hall 5), left.

OBJECTIVE: Sam needs to open the stone door at left.

LOOK at the panel on the wall.

MINIGAME: ASANBOSUM WALL PANEL

SOLUTION:
Each panel has to be clicked till it shows one of the 5 symbols of the previous walls. Once the symbols are set, press the square button at left to activate the door opening mechanism.

CLICK HERE for the solution.

CUTSCENE.


GHANA: JUNGLE: CAVES: THE ASANBOSUM'S LAIR | Screenshot

***SAVE THE GAME HERE***

There is a decision at the end of the game, and no chance to save it after the activities in this segment.

OBJECTIVE: Sam has to save Prof. Hartmann.

INVENTORY: Use the camera with any of the Asanbosums.

INVENTORY: Use the painkillers with Hartmann.

INVENTORY: Use the gauze bandage with Hartmann.

TAKE Hartmann (out of the cave).


PART 4: TWO DAYS LATER | Screenshot

TALK to Hartmann.

MAKE YOUR CHOICE :)

WATCH THE FINALE.

THE END.


This is an original walkthrough written by me. Please do not distribute the text and images without my written consent.