December 25, 2012

Review: The Critter Chronicles

game format: classic point-and-click adventure

puzzles: inventory | logic

playtime: 10 - 12 hours | difficulty: moderate | size: 6 GB

developer: KING Art Games | publisher: Nordic Games | links: official site | buy this game

The Critter Chronicles
game brief: The Critter Chronicles tell the story of how adventurer Nate Bonnett and Critter, his hairy sidekick, first met, all set before their appearance in Wilbur’s and Ivo’s adventure in The Book of Unwritten Tales. Enjoy a thrilling and hilarious point-and-click adventure in the fantasy world of Aventasia. Travel from the Northlands to the Mage’s Tower of Seastone and experience a story that offers tremendous fun for seasoned players and newcomers alike. (Official website)

review: Read my review @ Adventure Gamers® | rating: 3.5/5

summary: The Critter Chronicles adopts enough of the positive qualities of its predecessor to deliver another enjoyable adventure, but skids on some crucial issues to land somewhat short of true excellence.

Read my The Book of Unwritten Tales review, published in October 2011.


This is an original review written by me and owned by Adventure Gamers®. Please do not distribute / adapt the text and images in any way without written consent from Jack Allin, Editor-In-Chief, AG.

December 7, 2012

Review: Lost Chronicles of Zerzura

game format: classic point-and-click adventure

puzzles: inventory | logic

playtime: 10 - 12 hours | difficulty: easy | size: 3.2 GB

developer: Cranberry Production | publisher: dtp entertainment AG | links: official site | buy this game

Lost Chronicles of Zerzura
game brief: A young inventor named Feodor is building a flying machine with his brother in Barcelona. But his brother is soon snatched away by the Inquisition, and Feodor is left alone to travel through several countries and experience diverse cultures in order to answer the question of what unfathomable mysteries are hidden in Zerzura. (Official website)

review: Read my review @ Adventure Gamers® | rating: 4/5

summary: Though it doesn’t chart new territory with its premise, Lost Chronicles of Zerzura combines all the right elements to create a thoroughly enjoyable old-school adventure.


This is an original review written by me and owned by Adventure Gamers®. Please do not distribute / adapt the text and images in any way without written consent from Jack Allin, Editor-In-Chief, AG.

November 21, 2012

Review: The Odyssey HD

game format: classic point-and-click adventure

puzzles: inventory | logic | arcade

playtime: 5 hours | difficulty: moderate | size: 250 MB

developer: CrazySoft | links: official site / buy this game

walkthrough: here

The Odyssey HD
game brief: Step into the shoes of Odysseus (Ulysses) on his legendary journey home after the fall of Troy. But beware, this is no simple task. You will have to escape from the goddess Calypso, blind the Cyclops Polyphemus, face the witch-goddess Circe, visit the land of the dead and find an oracle, avoid the Siren mermaids, pass between the six-headed monster Scylla and the whirlpool Charybdis, visit the Sun god’s island and finally unite your family.(Official website)

review: Read my review @ Adventure Gamers® | rating: 3/5

summary: Despite its drawbacks in puzzle clarity and localisation, The Odyssey HD stays on course with its story, quests, characters and art, offering about five hours of entertaining, old-school adventuring.


This is an original review written by me and owned by Adventure Gamers®. Please do not distribute / adapt the text and images in any way without written consent from Jack Allin, Editor-In-Chief, AG.

September 24, 2012

Review: Secret Files 3

game format: classic point-and-click adventure

puzzles: inventory | logic

playtime: 5 hours | difficulty: easy | size: 2 GB

developer: Animation Arts | publisher: Deep Silver | links: official site | buy this game

Secret Files 3
game brief: It should be the happiest day of her life, but Nina’s anticipation of the upcoming marriage with Max is being clouded by terrible nightmares of an apocalypse. Could this be related to the events that took place in Tunguska? As further incidents transpire and Nina comes across some major secrets, she realizes that she has just stumbled onto a new epic adventure. (Official site)

review: Read my review @ Adventure Gamers® | rating: 2.5/5

summary: Secret Files 3 replaces romance with rocket science, but its convoluted premise, simplistic puzzles, and slapdash resolutions make it the weakest link of the trilogy.


Read my Secret Files 2: Puritas Cordis review, published in August 2009.

This is an original review written by me and owned by Adventure Gamers®. Please do not distribute / adapt the text and images in any way without written consent from Jack Allin, Editor-In-Chief, AG.

July 23, 2012

Review: May's Mysteries: The Secret of Dragonville

game format: casual point-and-click adventure

puzzles: logic | arcade

playtime: 20 hours | difficulty: challenging | size: 291 MB

developer: V5 Play Studio | links: official site / buy this game

May's Mysteries: The Secret of Dragonville
game brief: In May’s Mysteries: The Secret of Dragonville (PC, Nintendo DS), young May embarks on a thrilling and charming adventure to find her missing brother, but to do so she'll need to tackle over 270 puzzles and minigames as she ventures through 80 mysterious locations, meeting about 50 intriguing characters spread across four worlds. (AG Game Brief)

review: Read my review @ Adventure Gamers® | rating: 2.5/5

summary: May’s Mysteries is a substantial puzzler that is sure to satisfy fans of logical and mathematical brainteasers, but offers little of interest for those seeking more.


This is an original review written by me and owned by Adventure Gamers®. Please do not distribute / adapt the text and images in any way without written consent from Jack Allin, Editor-In-Chief, AG.

April 19, 2012

Review: Botanicula

game format: classic point-and-click adventure

puzzles: inventory | logic | arcade

playtime: 4 hours | difficulty: challenging | size: 600 MB

developer: Amanita Design | publisher: Daedalic Entertainment | links: official site | buy this game

Botanicula
game brief: Botanicula is point'n'click exploration game created by Jára Plachý and Amanita Design. It's about five friends - little tree creatures who set out for a journey to save the last seed from their home tree which is infested by evil parasites. The original soundtrack and sound effects are by Czech alternative band DVA. (Official website)

review: Read my review @ Adventure Gamers® | rating: 4.5/5

summary: The seed of delight is planted early in Amanita's creative new adventure, and its abundant charm and surreal game world never stop growing on you.


This is an original review written by me and owned by Adventure Gamers®. Please do not distribute / adapt the text and images in any way without written consent from Jack Allin, Editor-In-Chief, AG.

March 23, 2012

Review: Yesterday

game format: classic point-and-click adventure

puzzles: inventory | logic

playtime: 8 hours | difficulty: easy - moderate | size: 4 GB

developer: Pendulo Studios | publisher: Focus Interactive | links: official site | buy this game

Yesterday
game brief: In New York City, homeless people are being burned alive, while a mysterious scar shaped like the letter 'Y' forms on the hands of seemingly disconnected people. Amnesiac John Yesterday has had his memory wiped, but now finds himself at the center of a worldwide conspiracy, and the fate of mankind may just depend on this unlikeliest of heroes.

review: Read my review @ Adventure Gamers® | rating: 4/5

summary: Sleekly packaged and eminently playable, Yesterday conceals the darkness of the human mind within a beautiful artistic canvas; drawing you in with glimpses of dreadful secrets and leaving you shocked, yet satisfied, with its twisted narrative.


This is an original review written by me and owned by Adventure Gamers®. Please do not distribute / adapt the text and images in any way without written consent from Jack Allin, Editor-In-Chief, AG.

Walkthrough: Yesterday

March 13, 2012

Review: Shadows On The Vatican: Act I: Greed

game format: classic point-and-click adventure

puzzles: inventory | logic

playtime: 5 hours | difficulty: easy | size: 2 GB

developers: Adventure Productions | 10th Art Studio | links: official site | buy this game

Shadows On The Vatican Act 1: Greed
game brief: A blood-red sky surrounds the city of Rome in a surreal, neverending twilight. Under the shadow of St. Peter, an American ex-priest investigates a series of events that exposes a deeper, more complex web of political and religious intrigue than he ever could have imagined.

review: Read my review @ Adventure Gamers® | rating: 3/5

summary: The debut episode of the four-part Shadows On The Vatican sets great expectations, but Act I: Greed serves mainly as a prelude to the real deal, saving the action for the sequels.



This is an original review written by me and owned by Adventure Gamers®. Please do not distribute / adapt the text and images in any way without written consent from Jack Allin, Editor-In-Chief, AG.

February 13, 2012

Review: The Jolly Gang's Spooky Adventure & The Jolly Gang's Misadventures in Africa

game format: casual point-and-click adventure

puzzles: inventory | logic | arcade

playtime: 2 hours each game | difficulty: easy

developer & publisher: Alawar Games

links: Spooky Adventure | Misadventures In Africa

Jolly Gang Adventures
game brief: (1) Investigate eerie hijinks and uncover a mystery with Moxxie and her pals. Get the scoop on the next huge tabloid story by solving puzzles and chatting with a colorful cast of characters. (2) Join the Jolly Gang as it heads to Africa in search of treasure! Once there, embark on a madcap adventure through the African outback in search of a missing professor, his gems, and a way to give the pesky customs officials the slip!

review: Read my reviews @ Adventure Gamers®

The Jolly Gang's Spooky Adventure | rating: 1.5/5

The Jolly Gang's Misadventures in Africa | rating: 2/5

summary: The Jolly Gang's Spooky Adventure focuses neither on the gang nor on the spooks, and offers at best a couple hours of lighthearted but linear, generic casual adventuring.

The Jolly Gang's Misadventures in Africa fixes some of its predecessor's design flaws and considerably improves the puzzles, but still disappoints with its often-ambiguous gameplay and subpar production quality.


This is an original review written by me and owned by Adventure Gamers®. Please do not distribute / adapt the text and images in any way without written consent from Jack Allin, Editor-In-Chief, AG.

December 14, 2011

Review: Time Mysteries: The Ancient Spectres: Collector's Edition

game format: casual hidden object adventure

puzzles: inventory | logic | hidden object

playtime: 6 hours | difficulty: moderate | size: 934 MB

publisher: Big Fish Games | developer: Artifex Mundi

Time Mysteries: The Ancient Spectres: Collector's Edition
game brief: The year is 1830, the dawn of the Victorian Era. You are sitting in your room and contemplating your orphan life in London. Someone knocks on the door. You open it and… nothing will remain like it was before. Change the course of history and reveal the mystery which has influenced your family for ages. How is it all connected with the evil witch Viviana? Will you manage to untangle all the secrets? (Official site)

review: Read my review @ Adventure Gamers®.

This review is a part of the 'Casual Collection: November 2011 New Releases' article.


Left at an orphanage as an infant, Esther has no link to her origins save an ornate rattle and a medallion, plus frequent nightmares of a strange mansion and an ancient oak tree. On a hazy day in 1830, she receives a letter from a distant aunt urging her to return to her estate, not only to learn more about her illustrious ancestors descended from Merlin the wizard, but also to prevent a power-hungry witch from escaping the magical container built by her family. Artifex Mundi's Time Mysteries: The Ancient Spectres starts in earnest as Esther reaches the abandoned, decrepit mansion – the same one from her nightmares – and discovers the crystal cage which she must keep from cracking by finding magical tokens scattered across Europe and time.

This sequel to Inheritance is loosely linked through the Ambrose family tree: Esther is the grandmother of Vivian, the heroine of the first episode, who travelled through time to rescue her father from the clutches of his kidnapper. But The Ancient Spectres is far superior in both complexity and production quality to its predecessor, which used time travel as a mere plot device to generate diverse visual backdrops. Here, time and space are linked intricately through action and consequence, and Esther must constantly flit between both to achieve her goals, whether collecting items from one century to use in another, setting up events that yield results years later, or gathering clues and objects from past versions of the mansion even as the witch progressively destroys it in the present day.

The main adventure has about a dozen hidden object screens and as many logic puzzles interspersed with numerous inventory quests to collect tools and puzzle parts, all taking over five hours to complete. The hidden object searches are quite challenging, with attractive, detailed screens smartly stocked with era- and situation-appropriate items, some of which require minor interactivity. These screens are revisited twice each, but all previously collected items are excluded from later searches. Besides the rechargeable hint, a 'sonar' feature helps by showing silhouettes of the listed items. Interestingly, if you don't feel like trawling the search screens, you can opt for an addictive symbol-matching arcade game to move ahead.

The standalone puzzles are simple and cover the usual gamut of jigsaws, rotators, and pattern- or image-matching, but are nevertheless entertaining as they're well-integrated with the story. One that requires lighting a city's streets is especially elegantly designed. The backbone of the game, however, are Esther's tasks to locate objects and create situations by teleporting between the Ambrose estates in London and Venice over multiple centuries using the time machine, like the clever quest to produce a bottle of wine. These add genuine complexity to the linear flow, and the sense of accomplishment as minor activities significantly alter the future is satisfyingly real.

Unlike Vivian, Esther has no wisecracking sidekick; instead she must rely on the letters and instructions strewn about, which are archived in her journal along with her objectives. The time machine also serves as an interactive map, marking out locations – across time – where tasks are pending, and those which have changed since Esther's last visit. By allowing teleportation to specific destinations, this invaluable facility eliminates the tedious legwork that cripples most casual games.

The attention to detail extends from the plot and puzzles into production as well. The richly coloured scenes reflect their eras and moods, such as the Venetian mansion in the grips of the plague or its British counterpart crumbling under the witch's onslaught. Comparing locations through the centuries is a delightful pastime in itself. Ambient animation, like wavering sunbeams and footsteps on dusty floors, is subtle and efficient, as is the orchestral score, which is lovely in parts and ominous in others. Cutscenes are spectacular, be it Esther's nightmares, the witch running amok, or the release of fire-moths from the crystal cage. The time machine animation is also sleek and never gets stale despite many repetitions. Unfortunately, the screens are annoyingly cluttered with multiple hotspots (and repetitive comments) for non-essential elements that are never deactivated, resulting in a lot of extra clicks. Conversations and cutscenes are expertly voiced, though in-game commentary is text-based, with coherent, easy-to-follow dialogues.

While the main game ends with a blazing cliffhanger and the announcement of a sequel, the Collector’s Edition returns to the past for a complicated half hour story of a woman trying to save both infant and adult Esther from her fiery predicament. Along the way, she must repair the time machine, visit an outlandish lab and a herbalist's hut, and solve a handful of easy minigames. A notable exception is a poorly clued, visually and mentally taxing pattern-matching puzzle that may make you grateful for the skip button. The bonus chapter has four more repeating hidden object searches, and is a fairly unnecessary extension of play time unless one is really keen to learn how Esther arrived at the orphanage or manages her predictable present-day escape. A unique extra is an encyclopaedia of key characters and objects, though having it on hand while playing may have made it a more useful reference.

Time Mysteries: The Ancient Spectres is most certainly another very good game from Artifex Mundi (immediately following the stellar Enigmatis: The Ghosts of Maple Creek). Its fantasy-based story is laid out plausibly and ties in actual historical events, the reasonably challenging gameplay flows smoothly and stays aligned with the plot, and the production is largely superlative. But what elevates it to a great game is the way it links its core time-travel concept into the gameplay to create an experience that is complex and thought-provoking beyond the pretty window-dressing. It connects actions to consequences with rare rationality, and is confident enough of its own potential to avoid deceiving players with unnecessary backtracking and ill-informed quests, making it a casual adventure that's well worth your time.


This is an original review written by me and owned by Adventure Gamers®. Please do not distribute / adapt the text and images in any way without written consent from Jack Allin, Editor-In-Chief, AG.

December 5, 2011

Review: Dead Mountaineer's Hotel

game format: classic adventure; supernatural thriller

puzzles: inventory | logic | arcade

playtime: 5 - 7 hours | difficulty: easy | size: 2.3 GB

publisher: Akella | developer: Electronic Paradise | links: official site | buy this game @ Steam

Dead Mountaineer's Hotel
game brief:The remote hotel stands atop an ominous snow-peaked mountain, and death permeates every inch of the place. A crime has been committed here, and the remote nature of the retreat means that the culprit is still roaming the halls. Which of the guests is capable of this? Whose past hides sinister truths and who has the most to gain? (Steam Page)

review: Read my review @ Adventure Gamers® | rating: 1/5

summary: The long-awaited Dead Mountaineer's Hotel is finally open for business, but the pointless quests, clunky gameplay, exhausting backtracking, subpar production quality and absence of a coherent plot will surely leave you cold.


This is an original review written by me and owned by Adventure Gamers®. Please do not distribute / adapt the text and images in any way without written consent from Jack Allin, Editor-In-Chief, AG.

November 9, 2011

Review: Reincarnations: Back To Reality: Collector's Edition

game format: casual hidden object adventure

puzzles: inventory | logic | hidden object

playtime: 6 hours | difficulty: moderate | size: 575 MB

publisher: Big Fish Games | developer: Vogat Interactive

Reincarnations: Back to Reality: Collector's Edition
game brief: In Reincarnations: Back to the Reality four angry entities insist that you return to the past and correct your own mistakes! Travel into your past lives, set things right, and restore your karmic balance in this thrilling Hidden Object Adventure! (Official site)

review: Read my review @ Adventure Gamers®.

This review is a part of the 'Casual Collection: October 2011 New Releases' article.

Driving on a lonely road one night, a young woman is attacked by four vengeful spirits, who use dangerous tricks like blinding and freezing to crash her car, killing her on the spot. Before reaching its final resting place, Jane's soul arrives in an astral library, where she must investigate her past lives to solve grievances and improve her karma enough to earn another chance at her current life. Those familiar with Vogat Interactive's Reincarnations series will recognise the concept as well as the mystically-gifted protagonist, and there's little new in this third installment, Back to Reality. But the good news is that this edition is lengthier, with four cases to solve over five-plus hours this time, and the quests are a tightly-knit collection of moderately challenging inventory, hidden object and standalone puzzles set against attractive, well-designed scenarios.

Jane's first incarnation is a village doctor in the early 1900s, who must solve a heinous murder to save the locals who have been blinded by a ghost. The second case is more contemporary, as a museum guard has to recapture a chaotic ancient spirit unwittingly set free by a student. The third story is set at the North Pole, where a child rescued from a shipwreck must free her adoptive family from the clutches of the accidentally released and terribly annoyed Spirit of the North. The final case is the most elaborate and unique, and has a boy trying to save his sister from scientists researching human life longevity via gruesome experiments on a weirdly-forested island in the Pacific. The first and last cases are morbidly fascinating, though the gameplay and styling of the mysterious island is easily the winner.

Letters, notes and photos reveal more about each case as events progress, and clicking any hotspot provides straightforward instruction about what to do with it. Quests include collecting practical tools as well as pieces of esoteric puzzles, and then using them to resolve the big problems. The 21 hidden object scenes are stocked with somewhat-relevant objects, and often require multiple numbers of items to be collected, which ups the count well beyond the listed dozen. There are some interactive items too, like wheat to be ground into flour, or a wooden idol to be carved on the spot. Each scene yields one useful object and is repeated once, though items found the first time are left out of round two. Many objects are shared between different search screens, and several are hard to find as they are partly hidden under other things. The independent puzzles cover variations of jigsaws, pattern- and image-matching, easy math, light beam redirection, and the often-maddening Lights Out tasks. Some are creative, like fitting animal cutouts on pegs on a wall, and some are fairly challenging, such as a deceptively difficult jigsaw of a seahorse.

There are three modes of difficulty, and without the benefit of sparkles in the tougher two, you have to pixel hunt for hotspots and revisit scenes frequently to check for hidden object areas that may have been reactivated. Playing time is padded with superfluous activities like moving aside leaves one at a time or clicking repeatedly to clear piles of stone or ice, but thankfully multi-purpose tools like hammers and axes stay in the inventory for as long as needed, thus eliminating repetitive quests to gather generic tools. There is a comprehensive task list, though given the linear format of the game, it's more a helpful guide than a crucial reference.

The hundred-odd realistic screens are detailed with shadows, foliage and textures, and distinctly represent each setting, whether the idyllic but creepy village, the museum and its cleverly-engineered tableaux, the Arctic and its Aurora Borealis backdrop, or the outlandish island with its mutant flora and mechanical fauna. A cave-art hidden object screen adds freshness to the typical stashes, and collected items are showcased in appropriate containers like a wicker basket when in the village. The minigames are especially well-designed, with expertly animated doors, rotating parts and special effects. In fact, in-game animation goes beyond the staples of drifting snow and flickering fires to include consistently believable motion, such as a robotic spider standing up or a shark lunging forward. Jane's spirit possessing and leaving her incarnations is also impressive. Unfortunately, some screens suffer from considerable pixellation beyond their native 1024x768 resolution, especially the partially-animated cutscenes, though they do scale to widescreen if you UNcheck the widescreen menu option.

Each scenario has a soundtrack suited to its mood, while sound effects are just right and do not overwhelm the proceedings; together they compensate adequately for the absence of voice acting. Sensible and considerate, Jane is willing and resourceful enough to undo the failings of her past lives. She's blessed with a script that is concise yet precise, albeit sometimes to the point of stating the obvious, and is a companionable partner to play with. Interestingly, though three of her four incarnations are male, her practical personality makes the transitions feel natural and gender-independent.

Back to life after her ordeals in the astral library, the Collector's Edition bonus chapter sees Jane soon dragged into the depths of a new mystery by yet another disconsolate spirit. Based on the urban legend of the White Lady, this story is about a rich pirate's daughter who was betrayed by her greedy fiancé and has since been exacting her revenge on random young men by drowning them in the aptly-named Disappearance Bay. The hour-long expansion is similar in gameplay to the main segment, with several inventory quests that send Jane back and forth between a series of underwater caves containing dead bodies, treasure, a shark, and four standalone puzzles including a devilish rotator with pearls to be set in three different patterns. The four hidden object screens are repeated once each. A strictly-standalone affair, the extra case is recommended mainly if the original four leave you gasping immediately for more.

Reincarnations: Back To Reality is quite like an episodic television series with a 'case of the week' formula, and loyally follows its two predecessors in concept and gameplay. It's basically a collection of four mini-stories tied together by a flimsy central arc. This is great for variety given the four diverse scenarios, but on the flip side, the stories and characters lack depth as each case is too brief to delve beyond the superficial. But Reincarnations makes up for its simplistic plots with solid execution, and is packed to the brim with engaging casual adventuring. Despite the niggles of the harder modes – tough-to-locate hotspots, hidden object areas reactivated without notice, some clueless wandering – the game provides over five hours of activity-oriented entertainment, and if you're still craving more, serves up a fifth case as the CE extra. And if even that's not enough, rest assured that yet another reincarnation is on the horizon.


This is an original review written by me and owned by Adventure Gamers®. Please do not distribute / adapt the text and images in any way without written consent from Jack Allin, Editor-In-Chief, AG.